Changed naming convention in theme elements from "game 0" -> "dance", and "style 0" -> "single" so things won't break if we change the game/style ordering. Cleaned up ez2: replaced missing graphics, fixed alignment of lifemeter.

This commit is contained in:
Chris Danford
2002-09-15 03:50:57 +00:00
parent 02bfd77a8a
commit 35688cfea5
7 changed files with 53 additions and 43 deletions
+22 -22
View File
@@ -211,7 +211,7 @@ GameDef g_GameDefs[NUM_GAMES] =
},
{
"ez2", // m_szName
"Ez2dancer", // m_szDescription
"Ez2Dancer", // m_szDescription
2, // m_iNumControllers
NUM_EZ2_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -266,8 +266,8 @@ GameDef g_GameDefs[NUM_GAMES] =
DIK_C, // EZ2_BUTTON_FOOTUPRIGHT,
DIK_X, // EZ2_BUTTON_FOOTDOWN,
DIK_Q, // EZ2_BUTTON_HANDUPLEFT,
DIK_A, // EZ2_BUTTON_HANDUPRIGHT,
DIK_E, // EZ2_BUTTON_HANDLRLEFT,
DIK_E, // EZ2_BUTTON_HANDUPRIGHT,
DIK_A, // EZ2_BUTTON_HANDLRLEFT,
DIK_D, // EZ2_BUTTON_HANDLRRIGHT,
DIK_RETURN, // EZ2_BUTTON_START,
DIK_ESCAPE, // EZ2_BUTTON_BACK,
@@ -377,7 +377,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_DANCE, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"DDR Single", // m_szName
"single", // m_szName
{ NOTES_TYPE_DANCE_SINGLE,NOTES_TYPE_DANCE_SINGLE }, // m_NotesTypes
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
@@ -404,7 +404,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_DANCE, // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"DDR Versus", // m_szName
"versus", // m_szName
{ NOTES_TYPE_DANCE_SINGLE,NOTES_TYPE_DANCE_SINGLE }, // m_NotesTypes
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
@@ -431,7 +431,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_DANCE, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"DDR Double", // m_szName
"double", // m_szName
{ NOTES_TYPE_DANCE_DOUBLE,NOTES_TYPE_DANCE_DOUBLE }, // m_NotesTypes
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX
@@ -466,7 +466,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_DANCE, // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"DDR Couples", // m_szName
"couple", // m_szName
{ NOTES_TYPE_DANCE_COUPLE, NOTES_TYPE_DANCE_COUPLE }, // m_NotesTypes
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
@@ -493,7 +493,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_DANCE, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"DDR Solo", // m_szName
"solo", // m_szName
{ NOTES_TYPE_DANCE_SOLO,NOTES_TYPE_DANCE_SOLO }, // m_NotesTypes
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 320, 320 }, // m_iCenterX
@@ -524,7 +524,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_DANCE, // m_Game
false, // m_bUsedForGameplay
true, // m_bUsedForEdit
"DDR Couples", // m_szName
"couple (edit-only)", // m_szName
{ NOTES_TYPE_DANCE_COUPLE, NOTES_TYPE_DANCE_COUPLE }, // m_NotesTypes
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
@@ -583,7 +583,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_PUMP, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"Pump Single", // m_szName
"single", // m_szName
{ NOTES_TYPE_PUMP_SINGLE,NOTES_TYPE_PUMP_SINGLE }, // m_NotesTypes
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
@@ -612,7 +612,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_PUMP, // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"Pump Versus", // m_szName
"versus", // m_szName
{ NOTES_TYPE_PUMP_SINGLE,NOTES_TYPE_PUMP_SINGLE }, // m_NotesTypes
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
@@ -641,7 +641,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_PUMP, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"Pump Double", // m_szName
"double", // m_szName
{ NOTES_TYPE_PUMP_DOUBLE,NOTES_TYPE_PUMP_DOUBLE }, // m_NotesTypes
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 480 }, // m_iCenterX
@@ -680,7 +680,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_PUMP, // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"Pump Couples", // m_szName
"couple", // m_szName
{ NOTES_TYPE_PUMP_COUPLE,NOTES_TYPE_PUMP_COUPLE}, // m_NotesTypes
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
@@ -709,7 +709,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_PUMP, // m_Game
false, // m_bUsedForGameplay
true, // m_bUsedForEdit
"Pump Couples", // m_szName
"couple (edit-only)", // m_szName
{ NOTES_TYPE_PUMP_COUPLE,NOTES_TYPE_PUMP_COUPLE}, // m_NotesTypes
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
@@ -743,7 +743,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_EZ2, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"EZ2 Single", // m_szName
"single", // m_szName
{ NOTES_TYPE_EZ2_SINGLE,NOTES_TYPE_EZ2_SINGLE }, // m_NotesTypes
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
@@ -772,7 +772,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_EZ2, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"EZ2 SingleHard", // m_szName
"singleHard", // m_szName
{ NOTES_TYPE_EZ2_SINGLE_HARD,NOTES_TYPE_EZ2_SINGLE_HARD}, // m_NotesTypes
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
@@ -801,7 +801,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_EZ2, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"EZ2 Real", // m_szName
"real", // m_szName
{ NOTES_TYPE_EZ2_REAL,NOTES_TYPE_EZ2_REAL }, // m_NotesTypes
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
@@ -834,7 +834,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_EZ2, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"EZ2Double", // m_szName
"double", // m_szName
{ NOTES_TYPE_EZ2_DOUBLE,NOTES_TYPE_EZ2_DOUBLE }, // m_NotesTypes
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
@@ -873,7 +873,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_EZ2, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"EZ2 Versus", // m_szName
"versus", // m_szName
{ NOTES_TYPE_EZ2_SINGLE,NOTES_TYPE_EZ2_SINGLE }, // m_NotesTypes
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
@@ -902,7 +902,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_EZ2, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"EZ2 VersusHard", // m_szName
"versusHard", // m_szName
{ NOTES_TYPE_EZ2_SINGLE_HARD,NOTES_TYPE_EZ2_SINGLE_HARD }, // m_NotesTypes
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
@@ -931,7 +931,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_EZ2, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"EZ2 VersusReal", // m_szName
"versusReal", // m_szName
{ NOTES_TYPE_EZ2_REAL,NOTES_TYPE_EZ2_REAL }, // m_NotesTypes
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
@@ -964,7 +964,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_PARA, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"Para Single", // m_szName
"single", // m_szName
{ NOTES_TYPE_PARA,NOTES_TYPE_PARA}, // m_NotesTypes
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 320, 320 }, // m_iCenterX