fix timing display when using justice (issue 828)
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@@ -26,7 +26,7 @@ return Def.ActorFrame {
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LoadFont("Common Normal") .. {
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Text=GetLifeDifficulty();
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AltText="";
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InitCommand=cmd(x,72*0.75+8;zoom,0.875);
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InitCommand=cmd(x,68*0.75+8;zoom,0.875;halign,0);
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OnCommand=cmd(shadowlength,1;skewx,-0.125);
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};
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};
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@@ -1,42 +1,42 @@
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return Def.ActorFrame {
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--[[ LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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OnCommand=function(self)
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if GetTimingDifficulty() == 7 then
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(cmd(glowshift;diffuse,Color("Yellow");diffuserightedge,Color("Red");effectcolor1,Color.Alpha( Color("Red"), 0.5 );effectcolor2,Color("Invisible");effectperiod,1.25/2))(self);
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elseif GetTimingDifficulty() < 4 then
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(cmd(diffuseshift;effectcolor1,Color("Blue");effectcolor2,ColorDarkTone(Color("Blue"));effectperiod,1.25))(self);
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elseif GetTimingDifficulty() > 4 and GetTimingDifficulty < 6 then
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(cmd(diffuseshift;effectcolor1,Color("Red");effectcolor2,ColorDarkTone(Color("Red"));effectperiod,1.25))(self);
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else
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(cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow")))(self);
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end;
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end;
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}; --]]
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-- LoadActor(THEME:GetPathG("OptionRowExit","frame"));
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LoadActor(THEME:GetPathG("_icon","Timing")) .. {
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InitCommand=cmd(x,-60;shadowlength,1);
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};
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LoadFont("Common Normal") .. {
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Text=GetTimingDifficulty();
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AltText="";
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InitCommand=cmd(x,-72+28;horizalign,left;zoom,0.5);
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OnCommand=cmd(shadowlength,1);
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BeginCommand=function(self)
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self:settextf( Screen.String("TimingDifficulty"), "" );
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end
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};
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LoadFont("Common Normal") .. {
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Text=GetTimingDifficulty();
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AltText="";
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InitCommand=cmd(x,72*0.75+8;zoom,0.875);
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OnCommand=function(self)
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(cmd(shadowlength,1;skewx,-0.125))(self);
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if GetTimingDifficulty() == 9 then
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self:settext("Justice");
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(cmd(zoom,0.5;diffuse,ColorLightTone( Color("Orange")) ))(self);
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else
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self:settext( GetTimingDifficulty() );
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end
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end;
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};
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return Def.ActorFrame {
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--[[ LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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OnCommand=function(self)
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if GetTimingDifficulty() == 7 then
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(cmd(glowshift;diffuse,Color("Yellow");diffuserightedge,Color("Red");effectcolor1,Color.Alpha( Color("Red"), 0.5 );effectcolor2,Color("Invisible");effectperiod,1.25/2))(self);
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elseif GetTimingDifficulty() < 4 then
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(cmd(diffuseshift;effectcolor1,Color("Blue");effectcolor2,ColorDarkTone(Color("Blue"));effectperiod,1.25))(self);
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elseif GetTimingDifficulty() > 4 and GetTimingDifficulty < 6 then
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(cmd(diffuseshift;effectcolor1,Color("Red");effectcolor2,ColorDarkTone(Color("Red"));effectperiod,1.25))(self);
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else
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(cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow")))(self);
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end;
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end;
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}; --]]
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-- LoadActor(THEME:GetPathG("OptionRowExit","frame"));
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LoadActor(THEME:GetPathG("_icon","Timing")) .. {
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InitCommand=cmd(x,-60;shadowlength,1);
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};
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LoadFont("Common Normal") .. {
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Text=GetTimingDifficulty();
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AltText="";
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InitCommand=cmd(x,-72+28;horizalign,left;zoom,0.5);
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OnCommand=cmd(shadowlength,1);
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BeginCommand=function(self)
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self:settextf( Screen.String("TimingDifficulty"), "" );
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end
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};
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LoadFont("Common Normal") .. {
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Text=GetTimingDifficulty();
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AltText="";
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InitCommand=cmd(x,68*0.75+8;zoom,0.875;halign,0);
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OnCommand=function(self)
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(cmd(shadowlength,1;skewx,-0.125))(self);
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if GetTimingDifficulty() == 9 then
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self:settext("Justice");
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(cmd(zoom,0.5;diffuse,ColorLightTone( Color("Orange")) ))(self);
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else
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self:settext( GetTimingDifficulty() );
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end
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end;
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};
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};
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