EndCommand
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@@ -83,6 +83,11 @@ void Screen::BeginScreen()
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this->PlayCommand( "Begin" );
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}
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void Screen::EndScreen()
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{
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this->PlayCommand( "End" );
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}
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void Screen::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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@@ -43,7 +43,7 @@ public:
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virtual void BeginScreen();
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/* This is called when the screen is popped. */
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virtual void EndScreen() { }
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virtual void EndScreen();
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virtual void Update( float fDeltaTime );
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virtual bool OverlayInput( const InputEventPlus &input );
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