cleanup
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@@ -125,7 +125,7 @@ void ScreenAttract::Update( float fDelta )
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// showing. The background is loaded by the time of the first update.
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if( AutoBeginFadingOut() )
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{
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BGAnimation &background = *SCREENMAN->m_pSharedBGA;
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const Actor &background = *SCREENMAN->m_pSharedBGA;
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float fTimeUntilBeginFadingOut = background.GetTweenTimeLeft() - m_Out.GetTweenTimeLeft();
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if( fTimeUntilBeginFadingOut < 0 )
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{
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