simplify
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@@ -55,7 +55,6 @@ const float OPT_Y[NUM_EZ2_GRAPHICS] = {
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float ez2_lasttimercheck[2];
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int ez2_bounce=0; // used for the bouncing of the '1p' and '2p' images
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int ez2_direct=0; // direction of the bouncing of the '1p' and '2p' images
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/************************************
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ScreenEz2SelectPlayer (Constructor)
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@@ -136,34 +135,16 @@ Desc: Animates the 1p/2p selection
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************************************/
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void ScreenEz2SelectPlayer::AnimateGraphics()
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{
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//if (bounce < 10 && direct == 0 && wait == 2) // Bounce 1p/2p up
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if (TIMER->GetTimeSinceStart() > ez2_lasttimercheck[0] + 0.01f && ez2_direct == 0)
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if (TIMER->GetTimeSinceStart() > ez2_lasttimercheck[0] + 0.01f)
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{
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ez2_lasttimercheck[0] = TIMER->GetTimeSinceStart();
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ez2_bounce+=1;
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m_sprOpt[2].SetXY( OPT_X[2], OPT_Y[2] - ez2_bounce);
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m_sprOpt[3].SetXY( OPT_X[3], OPT_Y[3] - ez2_bounce);
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if (ez2_bounce == 10)
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{
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ez2_direct = 1;
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}
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}
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else if (TIMER->GetTimeSinceStart() > ez2_lasttimercheck[0] + 0.01f && ez2_direct == 1) // bounce 1p/2p down
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{
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ez2_lasttimercheck[0] = TIMER->GetTimeSinceStart();
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ez2_bounce-=1;
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m_sprOpt[2].SetXY( OPT_X[2], OPT_Y[2] - ez2_bounce);
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m_sprOpt[3].SetXY( OPT_X[3], OPT_Y[3] - ez2_bounce);
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if (ez2_bounce == 0)
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{
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ez2_direct = 0;
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}
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ez2_bounce = (ez2_bounce+1) % 20;
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/* 0..10..19 -> 10..0..9 */
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int offset = abs(10-ez2_bounce);
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m_sprOpt[2].SetXY( OPT_X[2], OPT_Y[2] - offset);
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m_sprOpt[3].SetXY( OPT_X[3], OPT_Y[3] - offset);
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}
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}
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