use the same Play key mappings for all EditModes

If selection start is set, have "play" start at the selection, not at the current beat
This commit is contained in:
Chris Danford
2006-03-14 22:07:56 +00:00
parent 7d62db236e
commit 34b9aa17e9
8 changed files with 48 additions and 40 deletions
+5 -5
View File
@@ -252,13 +252,13 @@ int EditMenu::GetRowSize( EditMenuRow er ) const
{
switch( er )
{
case ROW_GROUP: return m_sGroups.size();
case ROW_SONG: return m_pSongs.size();
case ROW_GROUP: return m_sGroups.size();
case ROW_SONG: return m_pSongs.size();
case ROW_STEPS_TYPE: return m_StepsTypes.size();
case ROW_STEPS: return m_vpSteps.size();
case ROW_SOURCE_STEPS_TYPE: return m_StepsTypes.size();
case ROW_STEPS: return m_vpSteps.size();
case ROW_SOURCE_STEPS_TYPE: return m_StepsTypes.size();
case ROW_SOURCE_STEPS: return m_vpSourceSteps.size();
case ROW_ACTION: return m_Actions.size();
case ROW_ACTION: return m_Actions.size();
default: FAIL_M( ssprintf("%i", er) );
}
}