use the same Play key mappings for all EditModes
If selection start is set, have "play" start at the selection, not at the current beat
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@@ -252,13 +252,13 @@ int EditMenu::GetRowSize( EditMenuRow er ) const
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{
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switch( er )
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{
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case ROW_GROUP: return m_sGroups.size();
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case ROW_SONG: return m_pSongs.size();
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case ROW_GROUP: return m_sGroups.size();
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case ROW_SONG: return m_pSongs.size();
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case ROW_STEPS_TYPE: return m_StepsTypes.size();
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case ROW_STEPS: return m_vpSteps.size();
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case ROW_SOURCE_STEPS_TYPE: return m_StepsTypes.size();
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case ROW_STEPS: return m_vpSteps.size();
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case ROW_SOURCE_STEPS_TYPE: return m_StepsTypes.size();
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case ROW_SOURCE_STEPS: return m_vpSourceSteps.size();
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case ROW_ACTION: return m_Actions.size();
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case ROW_ACTION: return m_Actions.size();
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default: FAIL_M( ssprintf("%i", er) );
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}
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}
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