Fix crash.
This commit is contained in:
@@ -1261,7 +1261,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
|
|||||||
|
|
||||||
// Check for feats even if the PlayMode is rave or battle because the player may have
|
// Check for feats even if the PlayMode is rave or battle because the player may have
|
||||||
// made high scores then switched modes.
|
// made high scores then switched modes.
|
||||||
CHECKPOINT_M(ssprintf("PlayMode %i",this->m_PlayMode));
|
CHECKPOINT_M(ssprintf("PlayMode %i", int(this->m_PlayMode)));
|
||||||
switch( this->m_PlayMode )
|
switch( this->m_PlayMode )
|
||||||
{
|
{
|
||||||
case PLAY_MODE_REGULAR:
|
case PLAY_MODE_REGULAR:
|
||||||
|
|||||||
Reference in New Issue
Block a user