Fix crash.
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@@ -1261,7 +1261,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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// Check for feats even if the PlayMode is rave or battle because the player may have
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// made high scores then switched modes.
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CHECKPOINT_M(ssprintf("PlayMode %i",this->m_PlayMode));
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CHECKPOINT_M(ssprintf("PlayMode %i", int(this->m_PlayMode)));
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switch( this->m_PlayMode )
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{
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case PLAY_MODE_REGULAR:
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