[br:warps] ignore mines if they are within a warp section; untested but should work in theory
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@@ -2639,6 +2639,10 @@ void Player::UpdateJudgedRows()
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int iRow = iter.Row();
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int iRow = iter.Row();
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TapNote &tn = *iter;
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TapNote &tn = *iter;
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// if row is within a warp section, ignore it. -aj
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if( GAMESTATE->m_pCurSong->m_Timing.IsWarpAtRow(iRow) )
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continue;
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if( iRow != iLastSeenRow )
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if( iRow != iLastSeenRow )
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{
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{
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iLastSeenRow = iRow;
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iLastSeenRow = iRow;
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