From 3447567a61598640c6bb98436a375e0da94625b2 Mon Sep 17 00:00:00 2001 From: AJ Kelly Date: Fri, 25 Mar 2011 23:04:41 -0500 Subject: [PATCH] [br:warps] ignore mines if they are within a warp section; untested but should work in theory --- src/Player.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/Player.cpp b/src/Player.cpp index 8f727a35d7..fdf02b8fc6 100644 --- a/src/Player.cpp +++ b/src/Player.cpp @@ -2639,6 +2639,10 @@ void Player::UpdateJudgedRows() int iRow = iter.Row(); TapNote &tn = *iter; + // if row is within a warp section, ignore it. -aj + if( GAMESTATE->m_pCurSong->m_Timing.IsWarpAtRow(iRow) ) + continue; + if( iRow != iLastSeenRow ) { iLastSeenRow = iRow;