[br:warps] ignore mines if they are within a warp section; untested but should work in theory

This commit is contained in:
AJ Kelly
2011-03-25 23:04:41 -05:00
parent fff2c5948e
commit 3447567a61
+4
View File
@@ -2639,6 +2639,10 @@ void Player::UpdateJudgedRows()
int iRow = iter.Row();
TapNote &tn = *iter;
// if row is within a warp section, ignore it. -aj
if( GAMESTATE->m_pCurSong->m_Timing.IsWarpAtRow(iRow) )
continue;
if( iRow != iLastSeenRow )
{
iLastSeenRow = iRow;