Stage enum name case cleanup
This commit is contained in:
@@ -457,14 +457,14 @@ LuaDeclareType( EditMode );
|
||||
|
||||
enum Stage
|
||||
{
|
||||
STAGE_NORMAL,
|
||||
STAGE_EXTRA1,
|
||||
STAGE_EXTRA2,
|
||||
STAGE_NONSTOP,
|
||||
STAGE_ONI,
|
||||
STAGE_ENDLESS,
|
||||
STAGE_EVENT,
|
||||
STAGE_DEMO,
|
||||
Stage_Normal,
|
||||
Stage_Extra1,
|
||||
Stage_Extra2,
|
||||
Stage_Nonstop,
|
||||
Stage_Oni,
|
||||
Stage_Endless,
|
||||
Stage_Event,
|
||||
Stage_Demo,
|
||||
NUM_Stage,
|
||||
Stage_Invalid,
|
||||
};
|
||||
|
||||
@@ -934,15 +934,15 @@ bool GameState::IsExtraStage2() const
|
||||
|
||||
Stage GameState::GetCurrentStage() const
|
||||
{
|
||||
if( m_bDemonstrationOrJukebox ) return STAGE_DEMO;
|
||||
if( m_bDemonstrationOrJukebox ) return Stage_Demo;
|
||||
// "event" has precedence
|
||||
else if( IsEventMode() ) return STAGE_EVENT;
|
||||
else if( m_PlayMode == PLAY_MODE_ONI ) return STAGE_ONI;
|
||||
else if( m_PlayMode == PLAY_MODE_NONSTOP ) return STAGE_NONSTOP;
|
||||
else if( m_PlayMode == PLAY_MODE_ENDLESS ) return STAGE_ENDLESS;
|
||||
else if( IsExtraStage() ) return STAGE_EXTRA1;
|
||||
else if( IsExtraStage2() ) return STAGE_EXTRA2;
|
||||
else return STAGE_NORMAL;
|
||||
else if( IsEventMode() ) return Stage_Event;
|
||||
else if( m_PlayMode == PLAY_MODE_ONI ) return Stage_Oni;
|
||||
else if( m_PlayMode == PLAY_MODE_NONSTOP ) return Stage_Nonstop;
|
||||
else if( m_PlayMode == PLAY_MODE_ENDLESS ) return Stage_Endless;
|
||||
else if( IsExtraStage() ) return Stage_Extra1;
|
||||
else if( IsExtraStage2() ) return Stage_Extra2;
|
||||
else return Stage_Normal;
|
||||
}
|
||||
|
||||
int GameState::GetCourseSongIndex() const
|
||||
|
||||
@@ -99,7 +99,7 @@ void ScreenEvaluation::Init()
|
||||
GAMESTATE->SetCurrentStyle( GameManager::GameAndStringToStyle(GameManager::GetDefaultGame(),"versus") );
|
||||
ss.m_playMode = GAMESTATE->m_PlayMode;
|
||||
ss.m_pStyle = GAMESTATE->GetCurrentStyle();
|
||||
ss.m_Stage = STAGE_NORMAL;
|
||||
ss.m_Stage = Stage_Normal;
|
||||
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
|
||||
GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() );
|
||||
ss.m_vpPlayedSongs.push_back( GAMESTATE->m_pCurSong );
|
||||
|
||||
@@ -46,7 +46,7 @@ protected:
|
||||
|
||||
AutoActor m_sprUnderlay;
|
||||
AutoActor m_autoHeader;
|
||||
AutoActor m_sprStage;
|
||||
AutoActor m_sprStageDisplay;
|
||||
MemoryCardDisplay *m_MemoryCardDisplay[NUM_PLAYERS];
|
||||
MenuTimer *m_MenuTimer;
|
||||
AutoActor m_autoFooter;
|
||||
|
||||
@@ -95,7 +95,7 @@ void StatsManager::GetFinalEvalStageStats( StageStats& statsOut ) const
|
||||
if( !ss.OnePassed() )
|
||||
continue;
|
||||
|
||||
if( ss.m_Stage != STAGE_EXTRA1 && ss.m_Stage != STAGE_EXTRA2 )
|
||||
if( ss.m_Stage != Stage_Extra1 && ss.m_Stage != Stage_Extra2 )
|
||||
{
|
||||
if( PassedRegularSongsLeft == 0 )
|
||||
break;
|
||||
@@ -139,7 +139,7 @@ void AddPlayerStatsToProfile( Profile *pProfile, const StageStats &ss, PlayerNum
|
||||
|
||||
pProfile->m_iTotalDancePoints += ss.m_player[pn].m_iActualDancePoints;
|
||||
|
||||
if( ss.m_Stage == STAGE_EXTRA1 || ss.m_Stage == STAGE_EXTRA2 )
|
||||
if( ss.m_Stage == Stage_Extra1 || ss.m_Stage == Stage_Extra2 )
|
||||
{
|
||||
if( ss.m_player[pn].m_bFailed )
|
||||
++pProfile->m_iNumExtraStagesFailed;
|
||||
|
||||
Reference in New Issue
Block a user