[default -> loading window] YAM
@@ -33,11 +33,7 @@ end
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Branch = {
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Init = function()
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if GAMESTATE:GetCoinMode() == 'CoinMode_Home' then
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return "ScreenInit"
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else
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return "ScreenInit"
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end
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return "ScreenInit"
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end,
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AfterInit = function()
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if GAMESTATE:GetCoinMode() == 'CoinMode_Home' then
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@@ -224,10 +224,10 @@ end;
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--[[ ----------------------------------------------------------------------- ]]
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--[[ profile stuff ]]
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-- Profile(pn)
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-- GetPlayerOrMachineProfile(pn)
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-- This returns a profile, preferably a player one.
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-- If there isn't one, we fall back on the machine profile.
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function Profile(pn)
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function GetPlayerOrMachineProfile(pn)
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if PROFILEMAN:IsPersistentProfile(pn) then
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-- player profile
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return PROFILEMAN:GetProfile(pn);
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@@ -2510,8 +2510,8 @@ CursorOnCommand=visible,false
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Class="ScreenOptionsMaster"
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Fallback="ScreenOptionsSimpleService"
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#
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NextScreen=Branch.Init()
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PrevScreen=Branch.Init()
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NextScreen=Branch.AfterInit()
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PrevScreen=Branch.AfterInit()
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LineNames="SystemDirection,KeyConfig,GameType,6,8,Reload,Credits,MoreOptions"
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# LineNames="SystemDirection,1,2,Sync,13,3,10,11,4,12,6,5,Theme,8,9"
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@@ -2884,7 +2884,6 @@ Line11="list,Attacks"
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Line12="list,PlayerAutoPlay"
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Line13="list,Hide"
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Line14="list,Persp"
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Line15="list,ScoreDisplay"
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Line16="list,Steps"
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Line17="list,Characters"
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 15 KiB |
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Before Width: | Height: | Size: 13 KiB |
@@ -3,21 +3,6 @@
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-- this file are in metrics.ini ([ScreenTitleMenu] ShowLogo, etc.)
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local t = Def.ActorFrame{ -- [BGAnimation]
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LoadActor("_logo"); -- [Layer1] Type=0 File=_ball.png
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LoadActor("_logo")..{ -- [Layer2] Type=0 File=_ball.png
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};
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--[[LoadActor("_text")..{ -- [Layer3] Type=0 File=_text.png
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InitCommand=cmd(y,48;hide_if,GAMESTATE:GetMultiplayer()); -- Command=y,48
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};
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LoadActor("_multi")..{ -- [Layer4] Type=0 File=_multi.png
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InitCommand=cmd(y,60;hide_if,not GAMESTATE:GetMultiplayer()); -- Command=y,48
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-- the hide_if command would be similar to Condition=, which also exists.
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-- Condition=GAMESTATE:GetMultiplayer(); is the equivalent code.
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};]]
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LoadFont("Common normal")..{
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Text="sm-ssc Multiplayer";
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InitCommand=cmd(y,5;shadowlength,0;strokecolor,color("0,0,0,0.375");diffusebottomedge,color("#D6DBDD"););
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BeginCommand=cmd(hide_if,not GAMESTATE:GetMultiplayer());
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};
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};
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return t;
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Before Width: | Height: | Size: 174 B After Width: | Height: | Size: 317 B |
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Before Width: | Height: | Size: 194 B After Width: | Height: | Size: 338 B |
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Before Width: | Height: | Size: 179 B After Width: | Height: | Size: 284 B |
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Before Width: | Height: | Size: 194 B After Width: | Height: | Size: 295 B |
@@ -1216,7 +1216,7 @@ ItemsLongRowSharedX=SCREEN_CENTER_X
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[ScreenTestInput]
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[ScreenOptionsSystemDirection]
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LineNames="1,2,3,4,5,6,7,8,9,FlashyCombo,RollCombo,10,11,12,13,14,15,16,LF,17,18,19,20,21,22"
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LineNames="1,2,3,4,5,6,7,8,9,FlashyCombo,RollCombo,10,11,12,13,14,16,LF,17,18,19,20,21,22"
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LineLF="lua,UserPrefLongFail()"
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LineRollCombo="lua,UserPrefComboOnRolls()"
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LineFlashyCombo="lua,UserPrefFlashyCombo()"
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@@ -1224,7 +1224,7 @@ LineFlashyCombo="lua,UserPrefFlashyCombo()"
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[ScreenOptionsGraphicsSound]
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[ScreenOptionsAdvanced]
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LineNames="Score,3,4,8,11,13,14,15,16,28,29,30,RollCombo"
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LineNames="Score,3,4,8,11,13,14,16,28,29,30,RollCombo"
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LineRollCombo="lua,UserPrefComboOnRolls()"
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[ScreenAppearanceOptions]
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