This should make the code a bit more readable.
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@@ -23,6 +23,8 @@
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#define SONG_BPM THEME->GetMetricF("ScreenHowToPlay","SongBPM")
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#define SONG_BPM THEME->GetMetricF("ScreenHowToPlay","SongBPM")
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#define SECONDS_TO_SHOW THEME->GetMetricF("ScreenHowToPlay","SecondsToShow")
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#define SECONDS_TO_SHOW THEME->GetMetricF("ScreenHowToPlay","SecondsToShow")
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#define NUM_PERFECTS 4
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#define NUM_MISSES 6
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ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
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ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
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{
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{
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@@ -44,7 +46,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
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m_LifeMeterBar.Load( PLAYER_1 );
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m_LifeMeterBar.Load( PLAYER_1 );
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m_LifeMeterBar.SetXY( 480, 40 );
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m_LifeMeterBar.SetXY( 480, 40 );
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m_LifeMeterBar.FillForHowToPlay(4, 6);
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m_LifeMeterBar.FillForHowToPlay( NUM_PERFECTS, NUM_MISSES );
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// Display random character+pad
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// Display random character+pad
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if( GAMESTATE->m_pCharacters.size() )
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if( GAMESTATE->m_pCharacters.size() )
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