old comment

This commit is contained in:
Glenn Maynard
2005-12-18 07:18:23 +00:00
parent b6264bd96f
commit 33acee8ba0
-8
View File
@@ -3001,14 +3001,6 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
m_NoteFieldEdit.m_iEndMarker = -1;
break;
}
// MD 11/02/03 - Converting a pause at the current beat into beats.
// I know this will break holds that cross the pause. Anyone who
// wants to rewrite this to fix that behavior is welcome to - I'm
// not sure how exactly to do it without making this a lot longer
// than it is.
// NOTE: Fixed this so that holds aren't broken by it. Working in 2s and
// 3s makes this work better, too. :-) It sorta makes you wonder WHY we
// don't bring it into 2s and 3s when we bring up the editor.
case convert_pause_to_beat:
{
float fBPMatPause = m_pSong->GetBPMAtBeat( GAMESTATE->m_fSongBeat );