diff --git a/stepmania/src/ScreenEdit.cpp b/stepmania/src/ScreenEdit.cpp index bab98c12b5..039c2a3707 100644 --- a/stepmania/src/ScreenEdit.cpp +++ b/stepmania/src/ScreenEdit.cpp @@ -3001,14 +3001,6 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector &iAns m_NoteFieldEdit.m_iEndMarker = -1; break; } - // MD 11/02/03 - Converting a pause at the current beat into beats. - // I know this will break holds that cross the pause. Anyone who - // wants to rewrite this to fix that behavior is welcome to - I'm - // not sure how exactly to do it without making this a lot longer - // than it is. - // NOTE: Fixed this so that holds aren't broken by it. Working in 2s and - // 3s makes this work better, too. :-) It sorta makes you wonder WHY we - // don't bring it into 2s and 3s when we bring up the editor. case convert_pause_to_beat: { float fBPMatPause = m_pSong->GetBPMAtBeat( GAMESTATE->m_fSongBeat );