call base (even though it happens to be a no-op right now)
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@@ -659,6 +659,8 @@ void RageDisplay_D3D::ResolutionChanged()
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g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,
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D3DCOLOR_XRGB(0,0,0), 1.0f, 0x00000000 );
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#endif
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RageDisplay::ResolutionChanged();
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}
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int RageDisplay_D3D::GetMaxTextureSize() const
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@@ -615,6 +615,8 @@ void RageDisplay_OGL::ResolutionChanged()
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/* Clear any junk that's in the framebuffer. */
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if( BeginFrame() )
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EndFrame();
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RageDisplay::ResolutionChanged();
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}
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// Return true if mode change was successful.
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