disable particles for now
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@@ -15,56 +15,58 @@ local Params = {
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File = "_particle normal",
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};
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local hideFancyElements = (GetUserPrefB("UserPrefFancyUIBG") == false)
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local t = Def.ActorFrame{};
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if hideFancyElements then return t; end
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local tParticleInfo = {}
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for i=1,Params.NumParticles do
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tParticleInfo[i] = {
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X = math.random(Params.VelocityXMin, Params.VelocityXMax),
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Y = math.random(Params.VelocityYMin, Params.VelocityYMax),
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Z = math.random(Params.VelocityZMin, Params.VelocityZMax),
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Zoom = math.random(Params.ZoomMin*1000,Params.ZoomMax*1000) / 1000,
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BobZRate = math.random(Params.BobRateZMin*1000,Params.BobRateZMax*1000) / 1000,
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Age = 0,
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};
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t[#t+1] = LoadActor( Params.File )..{
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Name="Particle"..i;
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InitCommand=function(self)
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self:basezoom(tParticleInfo[i].Zoom);
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self:x(math.random(SCREEN_LEFT+(self:GetWidth()/2),SCREEN_RIGHT-(self:GetWidth()/2)));
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self:y(math.random(SCREEN_TOP+(self:GetHeight()/2),SCREEN_BOTTOM-(self:GetHeight()/2)));
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-- self:z(math.random(-64,0));
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end;
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OnCommand=cmd(diffuse,ColorLightTone(color("#ffd400"));diffusealpha,0.8);
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};
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tParticleInfo[i] = {
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X = math.random(Params.VelocityXMin, Params.VelocityXMax),
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Y = math.random(Params.VelocityYMin, Params.VelocityYMax),
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Z = math.random(Params.VelocityZMin, Params.VelocityZMax),
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Zoom = math.random(Params.ZoomMin*1000,Params.ZoomMax*1000) / 1000,
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BobZRate = math.random(Params.BobRateZMin*1000,Params.BobRateZMax*1000) / 1000,
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Age = 0,
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};
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t[#t+1] = LoadActor( Params.File )..{
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Name="Particle"..i;
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InitCommand=function(self)
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self:basezoom(tParticleInfo[i].Zoom);
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self:x(math.random(SCREEN_LEFT+(self:GetWidth()/2),SCREEN_RIGHT-(self:GetWidth()/2)));
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self:y(math.random(SCREEN_TOP+(self:GetHeight()/2),SCREEN_BOTTOM-(self:GetHeight()/2)));
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--self:z(math.random(-64,0));
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end;
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OnCommand=cmd(diffuse,ColorLightTone(color("#ffd400"));diffusealpha,0.8);
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};
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end
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local function UpdateParticles(self,DeltaTime)
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tParticles = self:GetChildren();
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for i=1, Params.NumParticles do
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local p = tParticles["Particle"..i];
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local vX = tParticleInfo[i].X;
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local vY = tParticleInfo[i].Y;
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local vZ = tParticleInfo[i].Z;
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tParticleInfo[i].Age = tParticleInfo[i].Age + DeltaTime;
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p:x(p:GetX() + (vX * DeltaTime));
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p:y(p:GetY() + (vY * DeltaTime));
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p:z(p:GetZ() + (vZ * DeltaTime));
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-- p:zoom( 1 + math.cos(
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-- (tParticleInfo[i].Age * math.pi*2)
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-- ) * 0.125 );
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if p:GetX() > SCREEN_RIGHT + (p:GetWidth()/2 - p:GetZ()) then
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p:x(SCREEN_LEFT - (p:GetWidth()/2));
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elseif p:GetX() < SCREEN_LEFT - (p:GetWidth()/2 - p:GetZ()) then
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p:x(SCREEN_RIGHT + (p:GetWidth()/2));
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end
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if p:GetY() > SCREEN_BOTTOM + (p:GetHeight()/2 - p:GetZ()) then
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p:y(SCREEN_TOP - (p:GetHeight()/2));
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elseif p:GetY() < SCREEN_TOP - (p:GetHeight()/2 - p:GetZ()) then
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p:y(SCREEN_BOTTOM + (p:GetHeight()/2));
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end
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end;
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tParticles = self:GetChildren();
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for i=1, Params.NumParticles do
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local p = tParticles["Particle"..i];
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local vX = tParticleInfo[i].X;
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local vY = tParticleInfo[i].Y;
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local vZ = tParticleInfo[i].Z;
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tParticleInfo[i].Age = tParticleInfo[i].Age + DeltaTime;
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p:x(p:GetX() + (vX * DeltaTime));
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p:y(p:GetY() + (vY * DeltaTime));
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p:z(p:GetZ() + (vZ * DeltaTime));
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-- p:zoom( 1 + math.cos(
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-- (tParticleInfo[i].Age * math.pi*2)
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-- ) * 0.125 );
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if p:GetX() > SCREEN_RIGHT + (p:GetWidth()/2 - p:GetZ()) then
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p:x(SCREEN_LEFT - (p:GetWidth()/2));
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elseif p:GetX() < SCREEN_LEFT - (p:GetWidth()/2 - p:GetZ()) then
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p:x(SCREEN_RIGHT + (p:GetWidth()/2));
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end
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if p:GetY() > SCREEN_BOTTOM + (p:GetHeight()/2 - p:GetZ()) then
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p:y(SCREEN_TOP - (p:GetHeight()/2));
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elseif p:GetY() < SCREEN_TOP - (p:GetHeight()/2 - p:GetZ()) then
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p:y(SCREEN_BOTTOM + (p:GetHeight()/2));
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end
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end;
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end;
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t.InitCommand = cmd(fov,90;SetUpdateFunction,UpdateParticles);
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@@ -1,5 +1,3 @@
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local hideFancyElements = (GetUserPrefB("UserPrefFancyUIBG") == false)
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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@@ -15,9 +13,11 @@ t[#t+1] = Def.ActorFrame {
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OnCommand=cmd(texcoordvelocity,0.125,0.5;diffuse,color("#ffd400");diffusealpha,0.045;bob;effectmagnitude,0,0,35;effectperiod,4);
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};
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};
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--[[
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LoadActor("_particleLoader") .. {
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InitCommand=cmd(x,-SCREEN_CENTER_X;y,-SCREEN_CENTER_Y;hide_if,hideFancyElements;);
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};
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--]]
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--[[ LoadActor("_particles") .. {
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InitCommand=cmd(x,-SCREEN_CENTER_X;y,-SCREEN_CENTER_Y);
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}; --]]
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