BGAnimationLayer::LoadFromIni -> BGAnimationLayer::LoadFromNode
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@@ -395,7 +395,7 @@ void BGAnimationLayer::LoadFromAniLayerFile( const CString& sPath )
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m_SubActors[i]->SetBlendMode( BLEND_ADD );
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}
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void BGAnimationLayer::LoadFromIni( const CString& sAniDir_, const XNode& layer )
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void BGAnimationLayer::LoadFromNode( const CString& sAniDir_, const XNode& layer )
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{
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CString sAniDir = sAniDir_;
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