Use CHECKPOINT and RageThreads.
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@@ -26,18 +26,19 @@ InputHandler_Win32_Pump::InputHandler_Win32_Pump()
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/* Don't start a thread if we have no pads. */
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if( FoundOnePad && PREFSMAN->m_bThreadedInput )
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InputThreadPtr = SDL_CreateThread(InputThread_Start, this);
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else
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InputThreadPtr = NULL;
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{
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InputThread.SetName("Pump thread");
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InputThread.Create( InputThread_Start, this );
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}
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}
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InputHandler_Win32_Pump::~InputHandler_Win32_Pump()
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{
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if( InputThreadPtr )
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if( InputThread.IsCreated() )
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{
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shutdown = true;
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LOG->Trace("Shutting down Pump thread ...");
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SDL_WaitThread(InputThreadPtr, NULL);
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InputThread.Wait();
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LOG->Trace("Pump thread shut down.");
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}
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@@ -59,7 +60,7 @@ void InputHandler_Win32_Pump::HandleInput( int devno, int event )
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DeviceInput dev(id, butno);
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/* If we're in a thread, our timestamp is accurate. */
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if( InputThreadPtr )
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if( InputThread.IsCreated() )
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dev.ts.Touch();
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ButtonPressed(dev, !(event & bits[butno]));
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@@ -80,15 +81,12 @@ void InputHandler_Win32_Pump::GetDevicesAndDescriptions(vector<InputDevice>& vDe
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int InputHandler_Win32_Pump::InputThread_Start( void *p )
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{
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((InputHandler_Win32_Pump *) p)->InputThread();
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((InputHandler_Win32_Pump *) p)->InputThreadMain();
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return 0;
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}
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void InputHandler_Win32_Pump::InputThread()
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void InputHandler_Win32_Pump::InputThreadMain()
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{
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InitThreadData("Pump thread");
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VDCHECKPOINT;
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vector<WindowsFileIO *> sources;
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int i;
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for(i = 0; i < NUM_PUMPS; ++i)
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@@ -99,23 +97,23 @@ void InputHandler_Win32_Pump::InputThread()
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while(!shutdown)
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{
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VDCHECKPOINT;
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CHECKPOINT;
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int actual = 0, val = 0;
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int ret = WindowsFileIO::read_several(sources, &val, actual, 0.100f);
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VDCHECKPOINT;
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CHECKPOINT;
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if(ret <= 0)
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continue; /* no event */
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HandleInput( actual, val );
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InputHandler::UpdateTimer();
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}
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VDCHECKPOINT;
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CHECKPOINT;
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}
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void InputHandler_Win32_Pump::Update(float fDeltaTime)
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{
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if( InputThreadPtr == NULL )
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if( !InputThread.IsCreated() )
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{
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for(int i = 0; i < NUM_PUMPS; ++i)
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{
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