Use CHECKPOINT and RageThreads.

This commit is contained in:
Glenn Maynard
2003-08-05 01:32:51 +00:00
parent 8ee7dc93a6
commit 32e81d2bbc
10 changed files with 53 additions and 65 deletions
@@ -116,28 +116,27 @@ InputHandler_DInput::InputHandler_DInput()
Devices[i].buffered? "buffered": "unbuffered" );
}
InputThreadPtr = NULL;
StartThread();
}
void InputHandler_DInput::StartThread()
{
ASSERT( InputThreadPtr == NULL );
ASSERT( !InputThread.IsCreated() );
if( PREFSMAN->m_bThreadedInput )
InputThreadPtr = SDL_CreateThread(InputThread_Start, this);
else
InputThreadPtr = NULL;
{
InputThread.SetName( "DirectInput thread" );
InputThread.Create( InputThread_Start, this );
}
}
void InputHandler_DInput::ShutdownThread()
{
if( InputThreadPtr == NULL )
if( !InputThread.IsCreated() )
return;
shutdown = true;
LOG->Trace("Shutting down DirectInput thread ...");
SDL_WaitThread(InputThreadPtr, NULL);
InputThreadPtr = NULL;
InputThread.Wait();
LOG->Trace("DirectInput thread shut down.");
shutdown = false;
}
@@ -427,7 +426,7 @@ void InputHandler_DInput::Update(float fDeltaTime)
{
if( !Devices[i].buffered )
UpdatePolled( Devices[i], zero );
else if( InputThreadPtr == NULL )
else if( !InputThread.IsCreated() )
{
/* If we have an input thread, it'll handle buffered devices. */
UpdateBuffered( Devices[i], zero );
@@ -438,10 +437,8 @@ void InputHandler_DInput::Update(float fDeltaTime)
}
void InputHandler_DInput::InputThread()
void InputHandler_DInput::InputThreadMain()
{
InitThreadData("DirectInput thread");
VDCHECKPOINT;
if(!SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST))
LOG->Warn(werr_ssprintf(GetLastError(), "Failed to set DirectInput thread priority"));
@@ -467,7 +464,7 @@ void InputHandler_DInput::InputThread()
while(!shutdown)
{
VDCHECKPOINT;
CHECKPOINT;
if( BufferedDevices.size() )
{
/* Update buffered devices. */
@@ -487,14 +484,14 @@ void InputHandler_DInput::InputThread()
UpdateBuffered( *BufferedDevices[i], now );
}
}
VDCHECKPOINT;
CHECKPOINT;
/* If we have no buffered devices, we didn't delay at WaitForMultipleObjectsEx. */
if( BufferedDevices.size() == 0 )
SDL_Delay( 50 );
VDCHECKPOINT;
CHECKPOINT;
}
VDCHECKPOINT;
CHECKPOINT;
for( i = 0; i < Devices.size(); ++i )
{
@@ -2,20 +2,20 @@
#define INPUTHANDLER_DIRECTINPUT_H
#include "InputHandler.h"
#include "SDL_Thread.h"
#include "RageThreads.h"
struct DIDevice;
class InputHandler_DInput: public InputHandler
{
SDL_Thread *InputThreadPtr;
RageThread InputThread;
bool shutdown;
void UpdatePolled(DIDevice &device, const RageTimer &tm);
void UpdateBuffered(DIDevice &device, const RageTimer &tm);
void PollAndAcquireDevices();
static int InputThread_Start( void *p ) { ((InputHandler_DInput *) p)->InputThread(); return 0; }
void InputThread();
static int InputThread_Start( void *p ) { ((InputHandler_DInput *) p)->InputThreadMain(); return 0; }
void InputThreadMain();
void StartThread();
void ShutdownThread();
@@ -26,18 +26,19 @@ InputHandler_Win32_Pump::InputHandler_Win32_Pump()
/* Don't start a thread if we have no pads. */
if( FoundOnePad && PREFSMAN->m_bThreadedInput )
InputThreadPtr = SDL_CreateThread(InputThread_Start, this);
else
InputThreadPtr = NULL;
{
InputThread.SetName("Pump thread");
InputThread.Create( InputThread_Start, this );
}
}
InputHandler_Win32_Pump::~InputHandler_Win32_Pump()
{
if( InputThreadPtr )
if( InputThread.IsCreated() )
{
shutdown = true;
LOG->Trace("Shutting down Pump thread ...");
SDL_WaitThread(InputThreadPtr, NULL);
InputThread.Wait();
LOG->Trace("Pump thread shut down.");
}
@@ -59,7 +60,7 @@ void InputHandler_Win32_Pump::HandleInput( int devno, int event )
DeviceInput dev(id, butno);
/* If we're in a thread, our timestamp is accurate. */
if( InputThreadPtr )
if( InputThread.IsCreated() )
dev.ts.Touch();
ButtonPressed(dev, !(event & bits[butno]));
@@ -80,15 +81,12 @@ void InputHandler_Win32_Pump::GetDevicesAndDescriptions(vector<InputDevice>& vDe
int InputHandler_Win32_Pump::InputThread_Start( void *p )
{
((InputHandler_Win32_Pump *) p)->InputThread();
((InputHandler_Win32_Pump *) p)->InputThreadMain();
return 0;
}
void InputHandler_Win32_Pump::InputThread()
void InputHandler_Win32_Pump::InputThreadMain()
{
InitThreadData("Pump thread");
VDCHECKPOINT;
vector<WindowsFileIO *> sources;
int i;
for(i = 0; i < NUM_PUMPS; ++i)
@@ -99,23 +97,23 @@ void InputHandler_Win32_Pump::InputThread()
while(!shutdown)
{
VDCHECKPOINT;
CHECKPOINT;
int actual = 0, val = 0;
int ret = WindowsFileIO::read_several(sources, &val, actual, 0.100f);
VDCHECKPOINT;
CHECKPOINT;
if(ret <= 0)
continue; /* no event */
HandleInput( actual, val );
InputHandler::UpdateTimer();
}
VDCHECKPOINT;
CHECKPOINT;
}
void InputHandler_Win32_Pump::Update(float fDeltaTime)
{
if( InputThreadPtr == NULL )
if( !InputThread.IsCreated() )
{
for(int i = 0; i < NUM_PUMPS; ++i)
{
@@ -2,17 +2,17 @@
#define INPUT_HANDLER_WIN32_PUMP_H 1
#include "InputHandler.h"
#include "SDL_Thread.h"
#include "RageThreads.h"
class USBDevice;
class InputHandler_Win32_Pump: public InputHandler
{
USBDevice *dev;
SDL_Thread *InputThreadPtr;
RageThread InputThread;
bool shutdown;
static int InputThread_Start( void *p );
void InputThread();
void InputThreadMain();
void HandleInput( int devno, int event );