Use CHECKPOINT and RageThreads.
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@@ -116,28 +116,27 @@ InputHandler_DInput::InputHandler_DInput()
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Devices[i].buffered? "buffered": "unbuffered" );
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}
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InputThreadPtr = NULL;
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StartThread();
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}
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void InputHandler_DInput::StartThread()
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{
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ASSERT( InputThreadPtr == NULL );
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ASSERT( !InputThread.IsCreated() );
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if( PREFSMAN->m_bThreadedInput )
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InputThreadPtr = SDL_CreateThread(InputThread_Start, this);
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else
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InputThreadPtr = NULL;
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{
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InputThread.SetName( "DirectInput thread" );
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InputThread.Create( InputThread_Start, this );
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}
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}
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void InputHandler_DInput::ShutdownThread()
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{
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if( InputThreadPtr == NULL )
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if( !InputThread.IsCreated() )
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return;
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shutdown = true;
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LOG->Trace("Shutting down DirectInput thread ...");
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SDL_WaitThread(InputThreadPtr, NULL);
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InputThreadPtr = NULL;
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InputThread.Wait();
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LOG->Trace("DirectInput thread shut down.");
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shutdown = false;
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}
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@@ -427,7 +426,7 @@ void InputHandler_DInput::Update(float fDeltaTime)
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{
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if( !Devices[i].buffered )
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UpdatePolled( Devices[i], zero );
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else if( InputThreadPtr == NULL )
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else if( !InputThread.IsCreated() )
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{
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/* If we have an input thread, it'll handle buffered devices. */
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UpdateBuffered( Devices[i], zero );
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@@ -438,10 +437,8 @@ void InputHandler_DInput::Update(float fDeltaTime)
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}
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void InputHandler_DInput::InputThread()
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void InputHandler_DInput::InputThreadMain()
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{
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InitThreadData("DirectInput thread");
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VDCHECKPOINT;
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if(!SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST))
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LOG->Warn(werr_ssprintf(GetLastError(), "Failed to set DirectInput thread priority"));
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@@ -467,7 +464,7 @@ void InputHandler_DInput::InputThread()
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while(!shutdown)
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{
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VDCHECKPOINT;
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CHECKPOINT;
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if( BufferedDevices.size() )
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{
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/* Update buffered devices. */
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@@ -487,14 +484,14 @@ void InputHandler_DInput::InputThread()
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UpdateBuffered( *BufferedDevices[i], now );
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}
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}
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VDCHECKPOINT;
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CHECKPOINT;
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/* If we have no buffered devices, we didn't delay at WaitForMultipleObjectsEx. */
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if( BufferedDevices.size() == 0 )
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SDL_Delay( 50 );
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VDCHECKPOINT;
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CHECKPOINT;
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}
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VDCHECKPOINT;
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CHECKPOINT;
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for( i = 0; i < Devices.size(); ++i )
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{
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@@ -2,20 +2,20 @@
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#define INPUTHANDLER_DIRECTINPUT_H
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#include "InputHandler.h"
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#include "SDL_Thread.h"
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#include "RageThreads.h"
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struct DIDevice;
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class InputHandler_DInput: public InputHandler
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{
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SDL_Thread *InputThreadPtr;
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RageThread InputThread;
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bool shutdown;
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void UpdatePolled(DIDevice &device, const RageTimer &tm);
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void UpdateBuffered(DIDevice &device, const RageTimer &tm);
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void PollAndAcquireDevices();
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static int InputThread_Start( void *p ) { ((InputHandler_DInput *) p)->InputThread(); return 0; }
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void InputThread();
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static int InputThread_Start( void *p ) { ((InputHandler_DInput *) p)->InputThreadMain(); return 0; }
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void InputThreadMain();
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void StartThread();
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void ShutdownThread();
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@@ -26,18 +26,19 @@ InputHandler_Win32_Pump::InputHandler_Win32_Pump()
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/* Don't start a thread if we have no pads. */
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if( FoundOnePad && PREFSMAN->m_bThreadedInput )
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InputThreadPtr = SDL_CreateThread(InputThread_Start, this);
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else
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InputThreadPtr = NULL;
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{
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InputThread.SetName("Pump thread");
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InputThread.Create( InputThread_Start, this );
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}
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}
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InputHandler_Win32_Pump::~InputHandler_Win32_Pump()
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{
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if( InputThreadPtr )
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if( InputThread.IsCreated() )
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{
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shutdown = true;
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LOG->Trace("Shutting down Pump thread ...");
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SDL_WaitThread(InputThreadPtr, NULL);
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InputThread.Wait();
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LOG->Trace("Pump thread shut down.");
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}
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@@ -59,7 +60,7 @@ void InputHandler_Win32_Pump::HandleInput( int devno, int event )
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DeviceInput dev(id, butno);
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/* If we're in a thread, our timestamp is accurate. */
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if( InputThreadPtr )
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if( InputThread.IsCreated() )
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dev.ts.Touch();
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ButtonPressed(dev, !(event & bits[butno]));
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@@ -80,15 +81,12 @@ void InputHandler_Win32_Pump::GetDevicesAndDescriptions(vector<InputDevice>& vDe
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int InputHandler_Win32_Pump::InputThread_Start( void *p )
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{
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((InputHandler_Win32_Pump *) p)->InputThread();
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((InputHandler_Win32_Pump *) p)->InputThreadMain();
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return 0;
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}
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void InputHandler_Win32_Pump::InputThread()
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void InputHandler_Win32_Pump::InputThreadMain()
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{
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InitThreadData("Pump thread");
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VDCHECKPOINT;
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vector<WindowsFileIO *> sources;
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int i;
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for(i = 0; i < NUM_PUMPS; ++i)
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@@ -99,23 +97,23 @@ void InputHandler_Win32_Pump::InputThread()
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while(!shutdown)
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{
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VDCHECKPOINT;
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CHECKPOINT;
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int actual = 0, val = 0;
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int ret = WindowsFileIO::read_several(sources, &val, actual, 0.100f);
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VDCHECKPOINT;
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CHECKPOINT;
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if(ret <= 0)
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continue; /* no event */
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HandleInput( actual, val );
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InputHandler::UpdateTimer();
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}
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VDCHECKPOINT;
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CHECKPOINT;
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}
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void InputHandler_Win32_Pump::Update(float fDeltaTime)
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{
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if( InputThreadPtr == NULL )
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if( !InputThread.IsCreated() )
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{
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for(int i = 0; i < NUM_PUMPS; ++i)
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{
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@@ -2,17 +2,17 @@
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#define INPUT_HANDLER_WIN32_PUMP_H 1
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#include "InputHandler.h"
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#include "SDL_Thread.h"
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#include "RageThreads.h"
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class USBDevice;
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class InputHandler_Win32_Pump: public InputHandler
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{
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USBDevice *dev;
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SDL_Thread *InputThreadPtr;
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RageThread InputThread;
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bool shutdown;
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static int InputThread_Start( void *p );
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void InputThread();
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void InputThreadMain();
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void HandleInput( int devno, int event );
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