Missed commit for screenshot timing code. Sometimes this takes an absurd amount of time on OS X.
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@@ -738,8 +738,9 @@ void RageDisplay::UpdateCentering()
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bool RageDisplay::SaveScreenshot( RString sPath, GraphicsFileFormat format )
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{
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RageTimer timer;
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RageSurface *surface = this->CreateScreenshot();
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LOG->Trace( "CreateScreenshot took %f seconds", timer.GetDeltaTime() );
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/* Unless we're in lossless, resize the image to 640x480. If we're saving lossy,
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* there's no sense in saving 1280x960 screenshots, and we don't want to output
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* screenshots in a strange (non-1) sample aspect ratio. */
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@@ -749,8 +750,9 @@ bool RageDisplay::SaveScreenshot( RString sPath, GraphicsFileFormat format )
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ASSERT( GetActualVideoModeParams().fDisplayAspectRatio > 0 );
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int iHeight = 480;
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int iWidth = lrintf( iHeight * GetActualVideoModeParams().fDisplayAspectRatio );
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LOG->Trace( "%ix%i -> %ix%i (%.3f)", surface->w, surface->h, iWidth, iHeight, GetActualVideoModeParams().fDisplayAspectRatio );
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timer.Touch();
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RageSurfaceUtils::Zoom( surface, iWidth, iHeight );
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LOG->Trace( "%ix%i -> %ix%i (%.3f) in %f seconds", surface->w, surface->h, iWidth, iHeight, GetActualVideoModeParams().fDisplayAspectRatio, timer.GetDeltaTime() );
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}
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RageFile out;
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@@ -762,6 +764,7 @@ bool RageDisplay::SaveScreenshot( RString sPath, GraphicsFileFormat format )
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}
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bool bSuccess = false;
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timer.Touch();
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switch( format )
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{
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case SAVE_LOSSLESS:
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@@ -775,6 +778,7 @@ bool RageDisplay::SaveScreenshot( RString sPath, GraphicsFileFormat format )
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break;
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DEFAULT_FAIL( format );
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}
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LOG->Trace( "Saving Screenshot file took %f seconds.", timer.GetDeltaTime() );
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SAFE_DELETE( surface );
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