Missed commit for screenshot timing code. Sometimes this takes an absurd amount of time on OS X.

This commit is contained in:
Steve Checkoway
2008-09-24 21:30:41 +00:00
parent d33a70faa9
commit 32caf19653
+6 -2
View File
@@ -738,8 +738,9 @@ void RageDisplay::UpdateCentering()
bool RageDisplay::SaveScreenshot( RString sPath, GraphicsFileFormat format )
{
RageTimer timer;
RageSurface *surface = this->CreateScreenshot();
LOG->Trace( "CreateScreenshot took %f seconds", timer.GetDeltaTime() );
/* Unless we're in lossless, resize the image to 640x480. If we're saving lossy,
* there's no sense in saving 1280x960 screenshots, and we don't want to output
* screenshots in a strange (non-1) sample aspect ratio. */
@@ -749,8 +750,9 @@ bool RageDisplay::SaveScreenshot( RString sPath, GraphicsFileFormat format )
ASSERT( GetActualVideoModeParams().fDisplayAspectRatio > 0 );
int iHeight = 480;
int iWidth = lrintf( iHeight * GetActualVideoModeParams().fDisplayAspectRatio );
LOG->Trace( "%ix%i -> %ix%i (%.3f)", surface->w, surface->h, iWidth, iHeight, GetActualVideoModeParams().fDisplayAspectRatio );
timer.Touch();
RageSurfaceUtils::Zoom( surface, iWidth, iHeight );
LOG->Trace( "%ix%i -> %ix%i (%.3f) in %f seconds", surface->w, surface->h, iWidth, iHeight, GetActualVideoModeParams().fDisplayAspectRatio, timer.GetDeltaTime() );
}
RageFile out;
@@ -762,6 +764,7 @@ bool RageDisplay::SaveScreenshot( RString sPath, GraphicsFileFormat format )
}
bool bSuccess = false;
timer.Touch();
switch( format )
{
case SAVE_LOSSLESS:
@@ -775,6 +778,7 @@ bool RageDisplay::SaveScreenshot( RString sPath, GraphicsFileFormat format )
break;
DEFAULT_FAIL( format );
}
LOG->Trace( "Saving Screenshot file took %f seconds.", timer.GetDeltaTime() );
SAFE_DELETE( surface );