fix spin ignores effect clock

This commit is contained in:
Glenn Maynard
2005-05-04 05:25:53 +00:00
parent aad70a48ac
commit 326a03ff79
+1 -1
View File
@@ -526,7 +526,7 @@ void Actor::Update( float fDeltaTime )
switch( m_Effect )
{
case spin:
m_current.rotation += fDeltaTime*m_vEffectMagnitude;
m_current.rotation += m_fEffectDelta*m_vEffectMagnitude;
wrap( m_current.rotation.x, 360 );
wrap( m_current.rotation.y, 360 );
wrap( m_current.rotation.z, 360 );