Implemented a quick pair of move/scale functions for TimingData

fixed NoteDataUtil::ScaleRegion (and dealt with conflicts - whee)
fixed assorted editor inconsistencies and bugs
This commit is contained in:
Matt Denham
2004-02-26 05:38:46 +00:00
parent c2c796d90c
commit 324e07d383
4 changed files with 125 additions and 8 deletions
+10 -5
View File
@@ -1433,21 +1433,26 @@ void NoteDataUtil::Scale( NoteData &nd, float fScale )
}
#endif
// added to fix things in the editor
// added to fix things in the editor - make sure that you're working off data that is
// either in 4s or in 2s and 3s.
void NoteDataUtil::ScaleRegion( NoteData &nd, float fScale, float fStartBeat, float fEndBeat)
{
ASSERT( fScale > 0 );
ASSERT( fStartBeat < fEndBeat );
ASSERT( fStartBeat >= 0 );
NoteData temp1, temp2;
temp1.Config( nd );
temp2.Config( nd );
/* XXX: should these be BeatToNoteRow or BeatToNoteRowNotRounded? */
const int iFirstRowAtEndOfRegion = min( nd.GetLastRow(), BeatToNoteRowNotRounded(fEndBeat) );
const int iScaledFirstRowAfterRegion = (int)((fStartBeat + (fEndBeat - fStartBeat) * fScale) * ROWS_PER_BEAT);
temp1.CopyRange( &nd, 0, BeatToNoteRowNotRounded(fStartBeat) );
temp1.CopyRange( &nd, BeatToNoteRowNotRounded((fEndBeat - fStartBeat) * fScale), nd.GetLastRow(), iFirstRowAtEndOfRegion);
temp2.CopyRange( &nd, BeatToNoteRowNotRounded(fStartBeat), BeatToNoteRowNotRounded(fEndBeat) );
if (fStartBeat != 0)
temp1.CopyRange( &nd, 0, fStartBeat * ROWS_PER_BEAT );
if (nd.GetLastRow() > iFirstRowAtEndOfRegion)
temp1.CopyRange( &nd, iFirstRowAtEndOfRegion, nd.GetLastRow(), iScaledFirstRowAfterRegion);
temp2.CopyRange( &nd, fStartBeat * ROWS_PER_BEAT, iFirstRowAtEndOfRegion );
nd.ClearAll();
for( int r=0; r<=temp2.GetLastRow(); r++ )
+46 -1
View File
@@ -1570,7 +1570,13 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
pNotes->SetNoteData( &m_NoteFieldEdit );
GAMESTATE->m_pCurSong->Save();
SCREENMAN->SystemMessage( "Saved as SM and DWI." );
// we shouldn't say we're saving a DWI if we're on any game besides
// dance, it just looks tacky and people may be wondering where the
// DWI file is :-)
if ((int)pNotes->m_StepsType <= (int)STEPS_TYPE_DANCE_SOLO)
SCREENMAN->SystemMessage( "Saved as SM and DWI." );
else
SCREENMAN->SystemMessage( "Saved as SM." );
SOUND->PlayOnce( THEME->GetPathToS("ScreenEdit save") );
}
break;
@@ -1803,6 +1809,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
break;
case tempo:
{
// This affects ALL SETS OF STEPS; fun.
HandleAreaMenuChoice( cut, NULL );
AlterType at = (AlterType)iAnswers[c];
@@ -1818,6 +1825,8 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
default: ASSERT(0);
}
m_Clipboard.ConvertHoldNotesTo2sAnd3s();
switch( at )
{
case compress_2x: NoteDataUtil::Scale( m_Clipboard, fScale ); break;
@@ -1829,12 +1838,36 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
default: ASSERT(0);
}
m_Clipboard.Convert2sAnd3sToHoldNotes();
// float fOldClipboardEndBeat = m_NoteFieldEdit.m_fEndMarker;
float fOldClipboardBeats = m_NoteFieldEdit.m_fEndMarker - m_NoteFieldEdit.m_fBeginMarker;
float fNewClipboardBeats = fOldClipboardBeats * fScale;
float fDeltaBeats = fNewClipboardBeats - fOldClipboardBeats;
float fNewClipboardEndBeat = m_NoteFieldEdit.m_fBeginMarker + fNewClipboardBeats;
NoteDataUtil::ShiftRows( m_NoteFieldEdit, m_NoteFieldEdit.m_fBeginMarker, fDeltaBeats );
m_pSong->m_Timing.ScaleRegion( fScale, m_NoteFieldEdit.m_fBeginMarker, m_NoteFieldEdit.m_fEndMarker );
HandleAreaMenuChoice( paste_at_begin_marker, NULL );
const vector<Steps*> sIter = m_pSong->GetAllSteps();
NoteData ndTemp;
CString sTempStyle, sTempDiff;
for (int i = 0; i < sIter.size(); i++) {
if (sIter[i]->IsAutogen()) {
continue;
}
if ((sIter[i]->m_StepsType == GAMESTATE->m_pCurNotes[PLAYER_1]->m_StepsType) &&
(sIter[i]->GetDifficulty() == GAMESTATE->m_pCurNotes[PLAYER_1]->GetDifficulty())) {
continue;
}
sIter[i]->GetNoteData( &ndTemp );
ndTemp.ConvertHoldNotesTo2sAnd3s();
NoteDataUtil::ScaleRegion( ndTemp, fScale, m_NoteFieldEdit.m_fBeginMarker, m_NoteFieldEdit.m_fEndMarker );
ndTemp.Convert2sAnd3sToHoldNotes();
sIter[i]->SetNoteData( &ndTemp );
}
HandleAreaMenuChoice( paste_at_begin_marker, NULL );
@@ -1926,9 +1959,11 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
break;
case insert_and_shift:
NoteDataUtil::ShiftRows( m_NoteFieldEdit, GAMESTATE->m_fSongBeat, 1 );
m_pSong->m_Timing.ShiftRows( GAMESTATE->m_fSongBeat, 1 );
break;
case delete_and_shift:
NoteDataUtil::ShiftRows( m_NoteFieldEdit, GAMESTATE->m_fSongBeat, -1 );
m_pSong->m_Timing.ShiftRows( GAMESTATE->m_fSongBeat, -1 );
break;
// MD 11/02/03 - Converting selected region to a pause of the same length.
case convert_beat_to_pause:
@@ -1944,6 +1979,9 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
m_NoteFieldEdit.m_fBeginMarker + 0.003f,
(-m_NoteFieldEdit.m_fEndMarker+m_NoteFieldEdit.m_fBeginMarker)
);
m_pSong->m_Timing.ShiftRows( m_NoteFieldEdit.m_fBeginMarker + 0.003f,
(-m_NoteFieldEdit.m_fEndMarker+m_NoteFieldEdit.m_fBeginMarker)
);
unsigned i;
for( i=0; i<m_pSong->m_Timing.m_StopSegments.size(); i++ )
{
@@ -1969,6 +2007,9 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
// wants to rewrite this to fix that behavior is welcome to - I'm
// not sure how exactly to do it without making this a lot longer
// than it is.
// NOTE: Fixed this so that holds aren't broken by it. Working in 2s and
// 3s makes this work better, too. :-) It sorta makes you wonder WHY we
// don't bring it into 2s and 3s when we bring up the editor.
case convert_pause_to_beat:
{
float fBPMatPause = m_pSong->GetBPMAtBeat( GAMESTATE->m_fSongBeat );
@@ -1989,7 +2030,11 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
fStopLength *= fBPMatPause;
fStopLength /= 60;
// don't move the step from where it is, just move everything later
m_NoteFieldEdit.ConvertHoldNotesTo2sAnd3s();
NoteDataUtil::ShiftRows( m_NoteFieldEdit, GAMESTATE->m_fSongBeat + 0.003f, fStopLength );
m_pSong->m_Timing.ShiftRows( GAMESTATE->m_fSongBeat + 0.003f, fStopLength );
m_NoteFieldEdit.Convert2sAnd3sToHoldNotes();
}
// Hello and welcome to I FEEL STUPID :-)
break;
+55 -1
View File
@@ -197,8 +197,62 @@ float TimingData::GetElapsedTimeFromBeat( float fBeat ) const
return fElapsedTime;
}
void TimingData::ScaleRegion( float fScale, float fStartBeat, float fEndBeat ) {
ASSERT( fScale > 0 );
ASSERT( fStartBeat >= 0 );
ASSERT( fStartBeat < fEndBeat );
int ix = 0;
for (ix = 0; ix < m_BPMSegments.size(); ix++) {
const float fSegStart = m_BPMSegments[ix].m_fStartBeat;
if (fSegStart < fStartBeat)
continue;
else if (fSegStart > fEndBeat)
m_BPMSegments[ix].m_fStartBeat += (fEndBeat - fStartBeat) * (fScale - 1);
else
m_BPMSegments[ix].m_fStartBeat = (fSegStart - fStartBeat) * fScale + fStartBeat;
}
for (ix = 0; ix < m_StopSegments.size(); ix++) {
const float fSegStart = m_StopSegments[ix].m_fStartBeat;
if (fSegStart < fStartBeat)
continue;
else if (fSegStart > fEndBeat)
m_StopSegments[ix].m_fStartBeat += (fEndBeat - fStartBeat) * (fScale - 1);
else
m_StopSegments[ix].m_fStartBeat = (fSegStart - fStartBeat) * fScale + fStartBeat;
}
}
void TimingData::ShiftRows( float fStartBeat, float fBeatsToShift ) {
int ix = 0;
for (ix = 0; ix < m_BPMSegments.size(); ix++) {
const float fSegStart = m_BPMSegments[ix].m_fStartBeat;
if (fSegStart < fStartBeat)
continue;
else {
m_BPMSegments[ix].m_fStartBeat += fBeatsToShift;
if (m_BPMSegments[ix].m_fStartBeat < fStartBeat)
m_BPMSegments[ix].m_fStartBeat = fStartBeat;
}
}
for (ix = 0; ix < m_StopSegments.size(); ix++) {
const float fSegStart = m_StopSegments[ix].m_fStartBeat;
if (fSegStart < fStartBeat)
continue;
else {
m_StopSegments[ix].m_fStartBeat += fBeatsToShift;
if (m_StopSegments[ix].m_fStartBeat < fStartBeat)
m_StopSegments[ix].m_fStartBeat = fStartBeat;
}
}
}
/*
* Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
* Copyright (c) 2001-2004 by the person(s) listed below. All rights reserved.
* Chris Danford
* Glenn Maynard
*/
+14 -1
View File
@@ -39,6 +39,19 @@ public:
}
float GetElapsedTimeFromBeat( float fBeat ) const;
// used for editor fix - expand/contract needs to move BPMSegments
// and StopSegments that land during/after the edited range.
// in addition, we need to be able to shift them otherwise as well
// (for example, adding/removing rows should move all following
// segments as necessary)
// NOTE: How do we want to handle deleting rows that have a BPM change
// or a stop? I'd like to think we should move them to the first row
// of the range that was deleted (say if rows 1680-1728 are deleted, and
// a BPM change or a stop occurs at row 1704, we'll move it to row
// 1680).
void ScaleRegion( float fScale = 1, float fStartBeat = 0, float fEndBeat = 99999 );
void ShiftRows( float fStartBeat, float fBeatsToShift );
CString m_sFile; // informational only
vector<BPMSegment> m_BPMSegments; // this must be sorted before gameplay
vector<StopSegment> m_StopSegments; // this must be sorted before gameplay
@@ -48,7 +61,7 @@ public:
#endif
/*
* Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
* Copyright (c) 2001-2004 by the person(s) listed below. All rights reserved.
* Chris Danford
* Glenn Maynard
*/