make ScaleTo work on CroppedSprites
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@@ -15,10 +15,12 @@
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#include "PrefsManager.h"
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#include "RageBitmapTexture.h"
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#include <math.h>
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CroppedSprite::CroppedSprite()
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{
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m_fCropWidth = m_fCropHeight = 100;
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/* By default, crop to the size of the image. */
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m_fCropWidth = m_fCropHeight = -1;
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}
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bool CroppedSprite::Load( RageTextureID ID )
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@@ -57,12 +59,21 @@ void CroppedSprite::CropToSize( float fWidth, float fHeight )
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0.78f, 0.02f, // top right
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};
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Sprite::SetCustomImageCoords( fCustomImageCoords );
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m_size = RageVector2( m_fCropWidth, m_fCropHeight );
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if( m_fCropWidth != -1 && m_fCropHeight != -1)
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m_size = RageVector2( m_fCropWidth, m_fCropHeight );
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else
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{
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/* If no crop size is set, then we're only being used to crop diagonal
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* banners so they look like regular ones. We don't actually care about
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* the size of the image, only that it has an aspect ratio of 4:1. */
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m_size = RageVector2(256, 64);
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}
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SetZoom( 1 );
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}
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else // this is probably a background graphic or something not intended to be a CroppedSprite
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else if( m_fCropWidth != -1 && m_fCropHeight != -1)
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{
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// this is probably a background graphic or something not intended to be a CroppedSprite
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Sprite::StopUsingCustomCoords();
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// first find the correct zoom
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