show standard deviation

This commit is contained in:
Chris Danford
2006-04-06 19:54:07 +00:00
parent 16d20ab55e
commit 3132f177f3
3 changed files with 8 additions and 0 deletions
+4
View File
@@ -10,6 +10,7 @@ TimingData *AdjustSync::s_pTimingDataOriginal = NULL;
float AdjustSync::s_fGlobalOffsetSecondsOriginal = 0;
int AdjustSync::s_iAutosyncOffsetSample = 0;
float AdjustSync::s_fAutosyncOffset[SAMPLE_COUNT];
float AdjustSync::s_fStandardDeviation = 0;
void AdjustSync::ResetOriginalSyncData()
{
@@ -45,6 +46,7 @@ void AdjustSync::SaveSyncChanges()
if( s_fGlobalOffsetSecondsOriginal != PREFSMAN->m_fGlobalOffsetSeconds )
PREFSMAN->SavePrefsToDisk();
ResetOriginalSyncData();
s_fStandardDeviation = 0;
}
void AdjustSync::RevertSyncChanges()
@@ -53,6 +55,7 @@ void AdjustSync::RevertSyncChanges()
return;
PREFSMAN->m_fGlobalOffsetSeconds.Set( s_fGlobalOffsetSecondsOriginal );
GAMESTATE->m_pCurSong->m_Timing = *s_pTimingDataOriginal;
s_fStandardDeviation = 0;
}
static LocalizedString AUTOSYNC_CORRECTION_APPLIED ( "AdjustSync", "Autosync: Correction applied." );
@@ -108,6 +111,7 @@ void AdjustSync::HandleAutosync( float fNoteOffBySeconds )
}
s_iAutosyncOffsetSample = 0;
s_fStandardDeviation = stddev;
}