add per-vertex diffuse color lua bindings
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@@ -487,6 +487,10 @@ public:
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static int faderight( T* p, lua_State *L ) { p->SetFadeRight(FArg(1)); return 0; }
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static int fadebottom( T* p, lua_State *L ) { p->SetFadeBottom(FArg(1)); return 0; }
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static int diffuse( T* p, lua_State *L ) { p->SetDiffuse( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; }
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static int diffuseupperleft( T* p, lua_State *L ) { p->SetDiffuseUpperLeft( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; }
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static int diffuseupperright( T* p, lua_State *L ) { p->SetDiffuseUpperRight( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; }
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static int diffuselowerleft( T* p, lua_State *L ) { p->SetDiffuseLowerLeft( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; }
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static int diffuselowerright( T* p, lua_State *L ) { p->SetDiffuseLowerRight( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; }
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static int diffuseleftedge( T* p, lua_State *L ) { p->SetDiffuseLeftEdge( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; }
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static int diffuserightedge( T* p, lua_State *L ) { p->SetDiffuseRightEdge( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; }
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static int diffusetopedge( T* p, lua_State *L ) { p->SetDiffuseTopEdge( RageColor(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; }
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@@ -588,6 +592,10 @@ public:
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ADD_METHOD( faderight )
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ADD_METHOD( fadebottom )
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ADD_METHOD( diffuse )
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ADD_METHOD( diffuseupperleft )
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ADD_METHOD( diffuseupperright )
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ADD_METHOD( diffuselowerleft )
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ADD_METHOD( diffuselowerright )
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ADD_METHOD( diffuseleftedge )
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ADD_METHOD( diffuserightedge )
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ADD_METHOD( diffusetopedge )
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