static
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@@ -17,15 +17,15 @@ static const ThemeMetric<apActorCommands> EVEN_LINE_OUT ("ScreenMapControllers",
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static const ThemeMetric<apActorCommands> ODD_LINE_IN ("ScreenMapControllers","OddLineIn");
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static const ThemeMetric<apActorCommands> ODD_LINE_IN ("ScreenMapControllers","OddLineIn");
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static const ThemeMetric<apActorCommands> ODD_LINE_OUT ("ScreenMapControllers","OddLineOut");
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static const ThemeMetric<apActorCommands> ODD_LINE_OUT ("ScreenMapControllers","OddLineOut");
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const int FramesToWaitForInput = 2;
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static const int FramesToWaitForInput = 2;
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// reserve the 3rd slot for hard-coded keys
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// reserve the 3rd slot for hard-coded keys
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const int NUM_CHANGABLE_SLOTS = NUM_SHOWN_GAME_TO_DEVICE_SLOTS-1;
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static const int NUM_CHANGABLE_SLOTS = NUM_SHOWN_GAME_TO_DEVICE_SLOTS-1;
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const float LINE_START_Y = 64;
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static const float LINE_START_Y = 64;
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const float LINE_GAP_Y = 28;
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static const float LINE_GAP_Y = 28;
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const float BUTTON_COLUMN_X[NUM_SHOWN_GAME_TO_DEVICE_SLOTS*MAX_GAME_CONTROLLERS] =
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static const float BUTTON_COLUMN_X[NUM_SHOWN_GAME_TO_DEVICE_SLOTS*MAX_GAME_CONTROLLERS] =
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{
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{
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50, 125, 200, 440, 515, 590
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50, 125, 200, 440, 515, 590
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};
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};
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