use Lua for difficulty colors
This commit is contained in:
@@ -4,6 +4,17 @@ function PlayerColor( pn )
|
||||
return "1,1,1,1"
|
||||
end
|
||||
|
||||
function DifficultyColor( dc )
|
||||
if dc == DIFFICULTY_BEGINNER then return "0.0,0.9,1.0,1" end -- light blue
|
||||
if dc == DIFFICULTY_EASY then return "0.9,0.9,0.0,1" end -- yellow
|
||||
if dc == DIFFICULTY_MEDIUM then return "1,0.1.0,0.1,1" end -- light red
|
||||
if dc == DIFFICULTY_HARD then return "0.2,1.0,0.2,1" end -- light green
|
||||
if dc == DIFFICULTY_CHALLENGE then return "0.2,0.6,1.0,1" end -- blue
|
||||
if dc == DIFFICULTY_EDIT then return "0.8,0.8,0.8,1" end -- gray
|
||||
return "1,1,1,1"
|
||||
end
|
||||
|
||||
|
||||
-- (c) 2005 Chris Danford
|
||||
-- All rights reserved.
|
||||
--
|
||||
|
||||
Reference in New Issue
Block a user