use Lua for difficulty colors
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@@ -4,6 +4,17 @@ function PlayerColor( pn )
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return "1,1,1,1"
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end
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function DifficultyColor( dc )
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if dc == DIFFICULTY_BEGINNER then return "0.0,0.9,1.0,1" end -- light blue
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if dc == DIFFICULTY_EASY then return "0.9,0.9,0.0,1" end -- yellow
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if dc == DIFFICULTY_MEDIUM then return "1,0.1.0,0.1,1" end -- light red
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if dc == DIFFICULTY_HARD then return "0.2,1.0,0.2,1" end -- light green
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if dc == DIFFICULTY_CHALLENGE then return "0.2,0.6,1.0,1" end -- blue
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if dc == DIFFICULTY_EDIT then return "0.8,0.8,0.8,1" end -- gray
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return "1,1,1,1"
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end
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-- (c) 2005 Chris Danford
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-- All rights reserved.
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--
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@@ -2606,12 +2606,12 @@ GroupColor4=0.0,0.6,0.6,1 // sea green
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GroupColor5=0.1,0.7,0.3,1 // green
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GroupColor6=0.8,0.6,0.0,1 // orange
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GroupColor7=1.0,0.3,0.3,1 // light red
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BeginnerColor=0.0,0.9,1,1 // light blue
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EasyColor=0.9,0.9,0,1 // yellow
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MediumColor=1,0.1,0.1,1 // light red
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HardColor=0.2,1,0.2,1 // light green
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ChallengeColor=0.2,0.6,1.0,1 // blue
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EditColor=0.8,0.8,0.8,1 // gray
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BeginnerColor=@DifficultyColor(DIFFICULTY_BEGINNER)
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EasyColor=@DifficultyColor(DIFFICULTY_EASY)
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MediumColor=@DifficultyColor(DIFFICULTY_MEDIUM)
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HardColor=@DifficultyColor(DIFFICULTY_HARD)
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ChallengeColor=@DifficultyColor(DIFFICULTY_CHALLENGE)
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EditColor=@DifficultyColor(DIFFICULTY_EDIT)
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ExtraColor=1.0,0.0,0.0,1.0 // red
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ExtraColorMeter=10
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