use Lua for difficulty colors

This commit is contained in:
Chris Danford
2005-03-16 08:21:25 +00:00
parent 063298de3d
commit 2fc7f14419
2 changed files with 17 additions and 6 deletions
@@ -4,6 +4,17 @@ function PlayerColor( pn )
return "1,1,1,1"
end
function DifficultyColor( dc )
if dc == DIFFICULTY_BEGINNER then return "0.0,0.9,1.0,1" end -- light blue
if dc == DIFFICULTY_EASY then return "0.9,0.9,0.0,1" end -- yellow
if dc == DIFFICULTY_MEDIUM then return "1,0.1.0,0.1,1" end -- light red
if dc == DIFFICULTY_HARD then return "0.2,1.0,0.2,1" end -- light green
if dc == DIFFICULTY_CHALLENGE then return "0.2,0.6,1.0,1" end -- blue
if dc == DIFFICULTY_EDIT then return "0.8,0.8,0.8,1" end -- gray
return "1,1,1,1"
end
-- (c) 2005 Chris Danford
-- All rights reserved.
--
+6 -6
View File
@@ -2606,12 +2606,12 @@ GroupColor4=0.0,0.6,0.6,1 // sea green
GroupColor5=0.1,0.7,0.3,1 // green
GroupColor6=0.8,0.6,0.0,1 // orange
GroupColor7=1.0,0.3,0.3,1 // light red
BeginnerColor=0.0,0.9,1,1 // light blue
EasyColor=0.9,0.9,0,1 // yellow
MediumColor=1,0.1,0.1,1 // light red
HardColor=0.2,1,0.2,1 // light green
ChallengeColor=0.2,0.6,1.0,1 // blue
EditColor=0.8,0.8,0.8,1 // gray
BeginnerColor=@DifficultyColor(DIFFICULTY_BEGINNER)
EasyColor=@DifficultyColor(DIFFICULTY_EASY)
MediumColor=@DifficultyColor(DIFFICULTY_MEDIUM)
HardColor=@DifficultyColor(DIFFICULTY_HARD)
ChallengeColor=@DifficultyColor(DIFFICULTY_CHALLENGE)
EditColor=@DifficultyColor(DIFFICULTY_EDIT)
ExtraColor=1.0,0.0,0.0,1.0 // red
ExtraColorMeter=10