remove unused
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@@ -896,13 +896,6 @@ void InputMapper::ResetKeyRepeat( const MenuInput &MenuI )
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ResetKeyRepeat( GameI[i] );
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ResetKeyRepeat( GameI[i] );
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}
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}
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void InputMapper::ResetKeyRepeat( const StyleInput &StyleI )
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{
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GameInput GameI;
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StyleToGame( StyleI, GameI );
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ResetKeyRepeat( GameI );
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}
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InputDevice InputMapper::MultiPlayerToInputDevice( MultiPlayer mp )
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InputDevice InputMapper::MultiPlayerToInputDevice( MultiPlayer mp )
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{
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{
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if( mp == MultiPlayer_INVALID )
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if( mp == MultiPlayer_INVALID )
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@@ -54,7 +54,6 @@ public:
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void ResetKeyRepeat( const GameInput &GameI );
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void ResetKeyRepeat( const GameInput &GameI );
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void ResetKeyRepeat( const MenuInput &MenuI );
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void ResetKeyRepeat( const MenuInput &MenuI );
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void ResetKeyRepeat( const StyleInput &StyleI );
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struct Mapping {
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struct Mapping {
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bool IsEndMarker() const { return iSlotIndex==-1; }
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bool IsEndMarker() const { return iSlotIndex==-1; }
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@@ -2001,7 +2001,6 @@ void ScreenGameplay::SendCrossedMessages()
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// Send col-specific crossed
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// Send col-specific crossed
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if( i == 0 )
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if( i == 0 )
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{
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{
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StyleInput si( pn, t );
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const Game* pGame = GAMESTATE->GetCurrentGame();
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const Game* pGame = GAMESTATE->GetCurrentGame();
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RString sButton = pGame->ColToButtonName( t );
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RString sButton = pGame->ColToButtonName( t );
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RString sMessageName = "NoteCrossed" + sButton;
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RString sMessageName = "NoteCrossed" + sButton;
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