diff --git a/stepmania/src/InputMapper.cpp b/stepmania/src/InputMapper.cpp index bed0afd6f5..1d66a58b2c 100644 --- a/stepmania/src/InputMapper.cpp +++ b/stepmania/src/InputMapper.cpp @@ -896,13 +896,6 @@ void InputMapper::ResetKeyRepeat( const MenuInput &MenuI ) ResetKeyRepeat( GameI[i] ); } -void InputMapper::ResetKeyRepeat( const StyleInput &StyleI ) -{ - GameInput GameI; - StyleToGame( StyleI, GameI ); - ResetKeyRepeat( GameI ); -} - InputDevice InputMapper::MultiPlayerToInputDevice( MultiPlayer mp ) { if( mp == MultiPlayer_INVALID ) diff --git a/stepmania/src/InputMapper.h b/stepmania/src/InputMapper.h index 7efba468c4..044a68fe43 100644 --- a/stepmania/src/InputMapper.h +++ b/stepmania/src/InputMapper.h @@ -54,7 +54,6 @@ public: void ResetKeyRepeat( const GameInput &GameI ); void ResetKeyRepeat( const MenuInput &MenuI ); - void ResetKeyRepeat( const StyleInput &StyleI ); struct Mapping { bool IsEndMarker() const { return iSlotIndex==-1; } diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 387e8b3877..217c0711fa 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -2001,7 +2001,6 @@ void ScreenGameplay::SendCrossedMessages() // Send col-specific crossed if( i == 0 ) { - StyleInput si( pn, t ); const Game* pGame = GAMESTATE->GetCurrentGame(); RString sButton = pGame->ColToButtonName( t ); RString sMessageName = "NoteCrossed" + sButton;