remove unused

This commit is contained in:
Glenn Maynard
2006-09-12 23:47:55 +00:00
parent 7bab74efab
commit 2fa74742c0
3 changed files with 0 additions and 9 deletions
-7
View File
@@ -896,13 +896,6 @@ void InputMapper::ResetKeyRepeat( const MenuInput &MenuI )
ResetKeyRepeat( GameI[i] );
}
void InputMapper::ResetKeyRepeat( const StyleInput &StyleI )
{
GameInput GameI;
StyleToGame( StyleI, GameI );
ResetKeyRepeat( GameI );
}
InputDevice InputMapper::MultiPlayerToInputDevice( MultiPlayer mp )
{
if( mp == MultiPlayer_INVALID )
-1
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@@ -54,7 +54,6 @@ public:
void ResetKeyRepeat( const GameInput &GameI );
void ResetKeyRepeat( const MenuInput &MenuI );
void ResetKeyRepeat( const StyleInput &StyleI );
struct Mapping {
bool IsEndMarker() const { return iSlotIndex==-1; }
-1
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@@ -2001,7 +2001,6 @@ void ScreenGameplay::SendCrossedMessages()
// Send col-specific crossed
if( i == 0 )
{
StyleInput si( pn, t );
const Game* pGame = GAMESTATE->GetCurrentGame();
RString sButton = pGame->ColToButtonName( t );
RString sMessageName = "NoteCrossed" + sButton;