store stage in StageStats

This commit is contained in:
Glenn Maynard
2007-04-24 00:25:54 +00:00
parent 7bb38e2ede
commit 2f8e621439
3 changed files with 6 additions and 0 deletions
+4
View File
@@ -19,6 +19,7 @@
StageStats::StageStats()
{
m_playMode = PlayMode_Invalid;
m_Stage = Stage_Invalid;
m_pStyle = NULL;
m_vpPlayedSongs.clear();
m_vpPossibleSongs.clear();
@@ -90,6 +91,7 @@ void StageStats::AddStats( const StageStats& other )
m_vpPlayedSongs.push_back( *s );
FOREACH_CONST( Song*, other.m_vpPossibleSongs, s )
m_vpPossibleSongs.push_back( *s );
m_Stage = Stage_Invalid; // meaningless
m_StageType = StageType_Invalid; // meaningless
m_bGaveUp |= other.m_bGaveUp;
@@ -341,6 +343,7 @@ public:
static int GetGameplaySeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_fGameplaySeconds); return 1; }
static int OnePassed( T* p, lua_State *L ) { lua_pushboolean(L, p->OnePassed()); return 1; }
static int AllFailed( T* p, lua_State *L ) { lua_pushboolean(L, p->AllFailed()); return 1; }
static int GetStage( T* p, lua_State *L ) { LuaHelpers::Push( L, p->m_Stage ); return 1; }
static int PlayerHasHighScore( T* p, lua_State *L )
{
lua_pushboolean(L, p->PlayerHasHighScore(Enum::Check<PlayerNumber>(L, 1)));
@@ -356,6 +359,7 @@ public:
ADD_METHOD( GetGameplaySeconds );
ADD_METHOD( OnePassed );
ADD_METHOD( AllFailed );
ADD_METHOD( GetStage );
ADD_METHOD( PlayerHasHighScore );
}
};