remove unused bShowUnderlines

This commit is contained in:
Chris Danford
2005-02-25 19:36:58 +00:00
parent fa18a0dbe2
commit 2f7e332d6b
4 changed files with 5 additions and 13 deletions
+1 -5
View File
@@ -122,8 +122,6 @@ void ScreenOptions::Init()
m_bGotAtLeastOneStartPressed[p] = false;
}
m_bShowUnderlines = true;
m_framePage.RunCommands( FRAME_ON_COMMAND );
}
@@ -132,7 +130,7 @@ void ScreenOptions::LoadOptionIcon( PlayerNumber pn, int iRow, CString sText )
m_Rows[iRow]->LoadOptionIcon( pn, sText );
}
void ScreenOptions::InitMenu( InputMode im, const vector<OptionRowDefinition> &vDefs, const vector<OptionRowHandler*> &vHands, bool bShowUnderlines )
void ScreenOptions::InitMenu( InputMode im, const vector<OptionRowDefinition> &vDefs, const vector<OptionRowHandler*> &vHands )
{
LOG->Trace( "ScreenOptions::Set()" );
@@ -140,8 +138,6 @@ void ScreenOptions::InitMenu( InputMode im, const vector<OptionRowDefinition> &v
m_InputMode = im;
m_bShowUnderlines = bShowUnderlines;
for( unsigned r=0; r<vDefs.size(); r++ ) // foreach row
{
m_Rows.push_back( new OptionRow() );