remove unused bShowUnderlines
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@@ -3532,7 +3532,7 @@ PrevScreen=@ScreenTitleBranch()
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# exit the screen when in regular mode is "exit".
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LineNames=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
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OptionMenuFlags=together;forceallplayers;smnavigation;hideunderlines
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OptionMenuFlags=together;forceallplayers;smnavigation
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# This NextScreen is only used for the "exit" choice.
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Line1=list,Appearance Options
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Line2=list,Background Options
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@@ -3550,6 +3550,7 @@ Line13=list,Other Options
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Line14=list,Network Options
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Line15=list,Reload Songs/Courses
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Line16=list,Test Input
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ShowUnderlines=0
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[ScreenOptionsTestMenu]
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Fallback=ScreenOptionsSubmenu
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@@ -122,8 +122,6 @@ void ScreenOptions::Init()
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m_bGotAtLeastOneStartPressed[p] = false;
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}
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m_bShowUnderlines = true;
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m_framePage.RunCommands( FRAME_ON_COMMAND );
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}
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@@ -132,7 +130,7 @@ void ScreenOptions::LoadOptionIcon( PlayerNumber pn, int iRow, CString sText )
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m_Rows[iRow]->LoadOptionIcon( pn, sText );
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}
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void ScreenOptions::InitMenu( InputMode im, const vector<OptionRowDefinition> &vDefs, const vector<OptionRowHandler*> &vHands, bool bShowUnderlines )
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void ScreenOptions::InitMenu( InputMode im, const vector<OptionRowDefinition> &vDefs, const vector<OptionRowHandler*> &vHands )
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{
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LOG->Trace( "ScreenOptions::Set()" );
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@@ -140,8 +138,6 @@ void ScreenOptions::InitMenu( InputMode im, const vector<OptionRowDefinition> &v
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m_InputMode = im;
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m_bShowUnderlines = bShowUnderlines;
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for( unsigned r=0; r<vDefs.size(); r++ ) // foreach row
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{
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m_Rows.push_back( new OptionRow() );
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@@ -24,7 +24,7 @@ class ScreenOptions : public ScreenWithMenuElements
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public:
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ScreenOptions( CString sClassName );
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virtual void Init();
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void InitMenu( InputMode im, const vector<OptionRowDefinition> &vDefs, const vector<OptionRowHandler*> &vHands, bool bShowUnderlines = true );
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void InitMenu( InputMode im, const vector<OptionRowDefinition> &vDefs, const vector<OptionRowHandler*> &vHands );
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virtual ~ScreenOptions();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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@@ -103,8 +103,6 @@ protected:
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// show if the current selections will disqualify a high score
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AutoActor m_sprDisqualify[NUM_PLAYERS];
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bool m_bShowUnderlines;
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// TRICKY: People hold Start to get to PlayerOptions, then
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// the repeat events cause them to zip to the bottom. So, ignore
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// Start repeat events until we've seen one first pressed event.
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@@ -45,7 +45,6 @@ void ScreenOptionsMaster::Init()
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split( OPTION_MENU_FLAGS, ";", Flags, true );
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InputMode im = INPUTMODE_INDIVIDUAL;
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bool Explanations = false;
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bool bShowUnderlines = true;
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for( unsigned i = 0; i < Flags.size(); ++i )
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{
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@@ -66,8 +65,6 @@ void ScreenOptionsMaster::Init()
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SetNavigation( NAV_THREE_KEY_MENU );
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else if( sFlag == "toggle" || sFlag == "firstchoicegoesdown" )
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SetNavigation( PREFSMAN->m_bArcadeOptionsNavigation? NAV_TOGGLE_THREE_KEY:NAV_TOGGLE_FIVE_KEY );
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else if( sFlag == "hideunderlines" )
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bShowUnderlines = false;
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else
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RageException::Throw( "Unknown flag \"%s\"", sFlag.c_str() );
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}
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@@ -95,7 +92,7 @@ void ScreenOptionsMaster::Init()
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ASSERT( OptionRowHandlers.size() == asLineNames.size() );
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InitMenu( im, m_OptionRowAlloc, OptionRowHandlers, bShowUnderlines );
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InitMenu( im, m_OptionRowAlloc, OptionRowHandlers );
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}
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ScreenOptionsMaster::~ScreenOptionsMaster()
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