Add m_ to StageStats and PlayerStageStats members. There are several methods of these classes with local variable names that are similar to the member names. m_ helps distinguish between those two types.
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@@ -652,7 +652,7 @@ void ScreenSelectMusic::MenuStart( const InputEventPlus &input )
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if( GAMESTATE->IsEventMode() )
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i = max( 0, int(STATSMAN->m_vPlayedStageStats.size())-5 );
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for( ; i < (int)STATSMAN->m_vPlayedStageStats.size(); ++i )
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if( STATSMAN->m_vPlayedStageStats[i].vpPlayedSongs.back() == m_MusicWheel.GetSelectedSong() )
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if( STATSMAN->m_vPlayedStageStats[i].m_vpPlayedSongs.back() == m_MusicWheel.GetSelectedSong() )
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bIsRepeat = true;
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/* Don't complain about repeats if the user didn't get to pick. */
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