Add m_ to StageStats and PlayerStageStats members. There are several methods of these classes with local variable names that are similar to the member names. m_ helps distinguish between those two types.

This commit is contained in:
Chris Danford
2006-11-14 11:13:21 +00:00
parent c86c218522
commit 2f7ac6aa3c
33 changed files with 552 additions and 543 deletions
+1 -1
View File
@@ -42,7 +42,7 @@ void ScoreDisplayOni::Update( float fDelta )
float fSecsIntoPlay = 0;
if( GAMESTATE->IsPlayerEnabled(pn) )
fSecsIntoPlay = STATSMAN->m_CurStageStats.m_player[pn].fAliveSeconds;
fSecsIntoPlay = STATSMAN->m_CurStageStats.m_player[pn].m_fAliveSeconds;
m_text.SetText( SecondsToMMSSMsMs(fSecsIntoPlay) );
}