Add m_ to StageStats and PlayerStageStats members. There are several methods of these classes with local variable names that are similar to the member names. m_ helps distinguish between those two types.
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@@ -45,8 +45,8 @@ void ScoreDisplayNormal::SetScore( int iNewScore )
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// score for subtracrive is MaxScore - score).
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int iMaxScore = STATSMAN->m_CurStageStats.m_player[pn].iMaxScore;
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int iCurMaxScore = STATSMAN->m_CurStageStats.m_player[pn].iCurMaxScore;
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int iMaxScore = STATSMAN->m_CurStageStats.m_player[pn].m_iMaxScore;
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int iCurMaxScore = STATSMAN->m_CurStageStats.m_player[pn].m_iCurMaxScore;
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switch( m_pPlayerState->m_PlayerOptions.GetCurrent().m_ScoreDisplay )
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{
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