Add m_ to StageStats and PlayerStageStats members. There are several methods of these classes with local variable names that are similar to the member names. m_ helps distinguish between those two types.
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@@ -62,8 +62,8 @@ void ScoreDisplayCalories::PlayCommand( const RString &sCommandName )
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void ScoreDisplayCalories::UpdateNumber()
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{
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float fCals =
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STATSMAN->GetAccumPlayedStageStats().m_player[m_PlayerNumber].fCaloriesBurned +
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STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].fCaloriesBurned;
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STATSMAN->GetAccumPlayedStageStats().m_player[m_PlayerNumber].m_fCaloriesBurned +
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STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].m_fCaloriesBurned;
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SetTargetNumber( fCals );
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}
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