Add m_ to StageStats and PlayerStageStats members. There are several methods of these classes with local variable names that are similar to the member names. m_ helps distinguish between those two types.

This commit is contained in:
Chris Danford
2006-11-14 11:13:21 +00:00
parent c86c218522
commit 2f7ac6aa3c
33 changed files with 552 additions and 543 deletions
+161 -152
View File
@@ -20,26 +20,35 @@ Grade GetGradeFromPercent( float fPercent, bool bMerciful );
void PlayerStageStats::Init()
{
vpPlayedSteps.clear();
vpPossibleSteps.clear();
fAliveSeconds = 0;
bFailed = false;
iPossibleDancePoints = iCurPossibleDancePoints = iActualDancePoints = 0;
iPossibleGradePoints = 0;
iCurCombo = iMaxCombo = iCurMissCombo = iScore = iBonus = iMaxScore = iCurMaxScore = 0;
iSongsPassed = iSongsPlayed = 0;
fLifeRemainingSeconds = 0;
fCaloriesBurned = 0;
tnsLast = TapNoteScore_Invalid;
hnsLast = HoldNoteScore_Invalid;
m_vpPlayedSteps.clear();
m_vpPossibleSteps.clear();
m_fAliveSeconds = 0;
m_bFailed = false;
m_iPossibleDancePoints = 0;
m_iCurPossibleDancePoints = 0;
m_iActualDancePoints = 0;
m_iPossibleGradePoints = 0;
m_iCurCombo = 0;
m_iMaxCombo = 0;
m_iCurMissCombo = 0;
m_iScore = 0;
m_iBonus = 0;
m_iMaxScore = 0;
m_iCurMaxScore = 0;
m_iSongsPassed = 0;
m_iSongsPlayed = 0;
m_fLifeRemainingSeconds = 0;
m_fCaloriesBurned = 0;
m_tnsLast = TapNoteScore_Invalid;
m_hnsLast = HoldNoteScore_Invalid;
ZERO( iTapNoteScores );
ZERO( iHoldNoteScores );
radarPossible.Zero();
radarActual.Zero();
ZERO( m_iTapNoteScores );
ZERO( m_iHoldNoteScores );
m_radarPossible.Zero();
m_radarActual.Zero();
fFirstSecond = FLT_MAX;
fLastSecond = 0;
m_fFirstSecond = FLT_MAX;
m_fLastSecond = 0;
m_pdaToShow = PerDifficultyAward_Invalid;
m_pcaToShow = PeakComboAward_Invalid;
@@ -51,70 +60,70 @@ void PlayerStageStats::Init()
void PlayerStageStats::AddStats( const PlayerStageStats& other )
{
FOREACH_CONST( Steps*, other.vpPlayedSteps, s )
vpPlayedSteps.push_back( *s );
FOREACH_CONST( Steps*, other.vpPossibleSteps, s )
vpPossibleSteps.push_back( *s );
fAliveSeconds += other.fAliveSeconds;
bFailed |= other.bFailed;
iPossibleDancePoints += other.iPossibleDancePoints;
iActualDancePoints += other.iActualDancePoints;
iCurPossibleDancePoints += other.iCurPossibleDancePoints;
iPossibleGradePoints += other.iPossibleGradePoints;
FOREACH_CONST( Steps*, other.m_vpPlayedSteps, s )
m_vpPlayedSteps.push_back( *s );
FOREACH_CONST( Steps*, other.m_vpPossibleSteps, s )
m_vpPossibleSteps.push_back( *s );
m_fAliveSeconds += other.m_fAliveSeconds;
m_bFailed |= other.m_bFailed;
m_iPossibleDancePoints += other.m_iPossibleDancePoints;
m_iActualDancePoints += other.m_iActualDancePoints;
m_iCurPossibleDancePoints += other.m_iCurPossibleDancePoints;
m_iPossibleGradePoints += other.m_iPossibleGradePoints;
for( int t=0; t<NUM_TapNoteScore; t++ )
iTapNoteScores[t] += other.iTapNoteScores[t];
m_iTapNoteScores[t] += other.m_iTapNoteScores[t];
for( int h=0; h<NUM_HoldNoteScore; h++ )
iHoldNoteScores[h] += other.iHoldNoteScores[h];
iCurCombo += other.iCurCombo;
iMaxCombo += other.iMaxCombo;
iCurMissCombo += other.iCurMissCombo;
iScore += other.iScore;
iMaxScore += other.iMaxScore;
iCurMaxScore += other.iCurMaxScore;
radarPossible += other.radarPossible;
radarActual += other.radarActual;
iSongsPassed += other.iSongsPassed;
iSongsPlayed += other.iSongsPlayed;
fCaloriesBurned += other.fCaloriesBurned;
fLifeRemainingSeconds = other.fLifeRemainingSeconds; // don't accumulate
m_iHoldNoteScores[h] += other.m_iHoldNoteScores[h];
m_iCurCombo += other.m_iCurCombo;
m_iMaxCombo += other.m_iMaxCombo;
m_iCurMissCombo += other.m_iCurMissCombo;
m_iScore += other.m_iScore;
m_iMaxScore += other.m_iMaxScore;
m_iCurMaxScore += other.m_iCurMaxScore;
m_radarPossible += other.m_radarPossible;
m_radarActual += other.m_radarActual;
m_iSongsPassed += other.m_iSongsPassed;
m_iSongsPlayed += other.m_iSongsPlayed;
m_fCaloriesBurned += other.m_fCaloriesBurned;
m_fLifeRemainingSeconds = other.m_fLifeRemainingSeconds; // don't accumulate
const float fOtherFirstSecond = other.fFirstSecond + fLastSecond;
const float fOtherLastSecond = other.fLastSecond + fLastSecond;
fLastSecond = fOtherLastSecond;
const float fOtherFirstSecond = other.m_fFirstSecond + m_fLastSecond;
const float fOtherLastSecond = other.m_fLastSecond + m_fLastSecond;
m_fLastSecond = fOtherLastSecond;
map<float,float>::const_iterator it;
for( it = other.fLifeRecord.begin(); it != other.fLifeRecord.end(); ++it )
for( it = other.m_fLifeRecord.begin(); it != other.m_fLifeRecord.end(); ++it )
{
const float pos = it->first;
const float life = it->second;
fLifeRecord[fOtherFirstSecond+pos] = life;
m_fLifeRecord[fOtherFirstSecond+pos] = life;
}
for( unsigned i=0; i<other.ComboList.size(); ++i )
for( unsigned i=0; i<other.m_ComboList.size(); ++i )
{
const Combo_t &combo = other.ComboList[i];
const Combo_t &combo = other.m_ComboList[i];
Combo_t newcombo(combo);
newcombo.fStartSecond += fOtherFirstSecond;
ComboList.push_back( newcombo );
newcombo.m_fStartSecond += fOtherFirstSecond;
m_ComboList.push_back( newcombo );
}
/* Merge identical combos. This normally only happens in course mode, when a combo
* continues between songs. */
for( unsigned i=1; i<ComboList.size(); ++i )
for( unsigned i=1; i<m_ComboList.size(); ++i )
{
Combo_t &prevcombo = ComboList[i-1];
Combo_t &combo = ComboList[i];
const float PrevComboEnd = prevcombo.fStartSecond + prevcombo.fSizeSeconds;
const float ThisComboStart = combo.fStartSecond;
Combo_t &prevcombo = m_ComboList[i-1];
Combo_t &combo = m_ComboList[i];
const float PrevComboEnd = prevcombo.m_fStartSecond + prevcombo.m_fSizeSeconds;
const float ThisComboStart = combo.m_fStartSecond;
if( fabsf(PrevComboEnd - ThisComboStart) > 0.001 )
continue;
/* These are really the same combo. */
prevcombo.fSizeSeconds += combo.fSizeSeconds;
prevcombo.cnt += combo.cnt;
ComboList.erase( ComboList.begin()+i );
prevcombo.m_fSizeSeconds += combo.m_fSizeSeconds;
prevcombo.m_cnt += combo.m_cnt;
m_ComboList.erase( m_ComboList.begin()+i );
--i;
}
}
@@ -139,7 +148,7 @@ Grade GetGradeFromPercent( float fPercent, bool bMerciful )
Grade PlayerStageStats::GetGrade() const
{
if( bFailed )
if( m_bFailed )
return Grade_Failed;
/* XXX: This entire calculation should be in ScoreKeeper, but final evaluation
@@ -147,34 +156,34 @@ Grade PlayerStageStats::GetGrade() const
float fActual = 0;
bool bIsBeginner = false;
if( vpPlayedSteps.size() && !GAMESTATE->IsCourseMode() )
bIsBeginner = vpPlayedSteps[0]->GetDifficulty() == DIFFICULTY_BEGINNER;
if( m_vpPlayedSteps.size() && !GAMESTATE->IsCourseMode() )
bIsBeginner = m_vpPlayedSteps[0]->GetDifficulty() == DIFFICULTY_BEGINNER;
FOREACH_TapNoteScore( tns )
{
int iTapScoreValue = ScoreKeeperNormal::TapNoteScoreToGradePoints( tns, bIsBeginner );
fActual += iTapNoteScores[tns] * iTapScoreValue;
LOG->Trace( "GetGrade actual: %i * %i", iTapNoteScores[tns], iTapScoreValue );
fActual += m_iTapNoteScores[tns] * iTapScoreValue;
LOG->Trace( "GetGrade actual: %i * %i", m_iTapNoteScores[tns], iTapScoreValue );
}
FOREACH_HoldNoteScore( hns )
{
int iHoldScoreValue = ScoreKeeperNormal::HoldNoteScoreToGradePoints( hns, bIsBeginner );
fActual += iHoldNoteScores[hns] * iHoldScoreValue;
LOG->Trace( "GetGrade actual: %i * %i", iHoldNoteScores[hns], iHoldScoreValue );
fActual += m_iHoldNoteScores[hns] * iHoldScoreValue;
LOG->Trace( "GetGrade actual: %i * %i", m_iHoldNoteScores[hns], iHoldScoreValue );
}
LOG->Trace( "GetGrade: fActual: %f, fPossible: %d", fActual, iPossibleGradePoints );
LOG->Trace( "GetGrade: fActual: %f, fPossible: %d", fActual, m_iPossibleGradePoints );
float fPercent = (iPossibleGradePoints == 0) ? 0 : fActual / iPossibleGradePoints;
float fPercent = (m_iPossibleGradePoints == 0) ? 0 : fActual / m_iPossibleGradePoints;
bool bMerciful =
vpPlayedSteps.size() > 0 &&
m_vpPlayedSteps.size() > 0 &&
GAMESTATE->m_PlayMode == PLAY_MODE_REGULAR &&
PREFSMAN->m_bMercifulBeginner;
FOREACH_CONST( Steps*, vpPlayedSteps, s )
FOREACH_CONST( Steps*, m_vpPlayedSteps, s )
{
if( (*s)->GetDifficulty() != DIFFICULTY_BEGINNER )
bMerciful = false;
@@ -185,23 +194,23 @@ Grade PlayerStageStats::GetGrade() const
LOG->Trace( "GetGrade: Grade: %s, %i", GradeToString(grade).c_str(), GRADE_TIER02_IS_ALL_W2S );
if( GRADE_TIER02_IS_ALL_W2S )
{
if( iTapNoteScores[TNS_W1] > 0 &&
iTapNoteScores[TNS_W2] == 0 &&
iTapNoteScores[TNS_W3] == 0 &&
iTapNoteScores[TNS_W4] == 0 &&
iTapNoteScores[TNS_W5] == 0 &&
iTapNoteScores[TNS_Miss] == 0 &&
iTapNoteScores[TNS_HitMine] == 0 &&
iHoldNoteScores[HNS_LetGo] == 0 )
if( m_iTapNoteScores[TNS_W1] > 0 &&
m_iTapNoteScores[TNS_W2] == 0 &&
m_iTapNoteScores[TNS_W3] == 0 &&
m_iTapNoteScores[TNS_W4] == 0 &&
m_iTapNoteScores[TNS_W5] == 0 &&
m_iTapNoteScores[TNS_Miss] == 0 &&
m_iTapNoteScores[TNS_HitMine] == 0 &&
m_iHoldNoteScores[HNS_LetGo] == 0 )
return Grade_Tier01;
if( iTapNoteScores[TNS_W2] > 0 &&
iTapNoteScores[TNS_W3] == 0 &&
iTapNoteScores[TNS_W4] == 0 &&
iTapNoteScores[TNS_W5] == 0 &&
iTapNoteScores[TNS_Miss] == 0 &&
iTapNoteScores[TNS_HitMine] == 0 &&
iHoldNoteScores[HNS_LetGo] == 0 )
if( m_iTapNoteScores[TNS_W2] > 0 &&
m_iTapNoteScores[TNS_W3] == 0 &&
m_iTapNoteScores[TNS_W4] == 0 &&
m_iTapNoteScores[TNS_W5] == 0 &&
m_iTapNoteScores[TNS_Miss] == 0 &&
m_iTapNoteScores[TNS_HitMine] == 0 &&
m_iHoldNoteScores[HNS_LetGo] == 0 )
return Grade_Tier02;
return max( grade, Grade_Tier03 );
@@ -212,29 +221,29 @@ Grade PlayerStageStats::GetGrade() const
float PlayerStageStats::GetPercentDancePoints() const
{
if( iPossibleDancePoints == 0 )
if( m_iPossibleDancePoints == 0 )
return 0; // div/0
if( iActualDancePoints == iPossibleDancePoints )
if( m_iActualDancePoints == m_iPossibleDancePoints )
return 1; // correct for rounding error
/* This can happen in battle, with transform attacks. */
//ASSERT_M( iActualDancePoints <= iPossibleDancePoints, ssprintf("%i/%i", iActualDancePoints, iPossibleDancePoints) );
float fPercentDancePoints = iActualDancePoints / (float)iPossibleDancePoints;
float fPercentDancePoints = m_iActualDancePoints / (float)m_iPossibleDancePoints;
return fPercentDancePoints;
}
float PlayerStageStats::GetCurMaxPercentDancePoints() const
{
if ( iPossibleDancePoints == 0 )
if ( m_iPossibleDancePoints == 0 )
return 0; // div/0
if ( iCurPossibleDancePoints == iPossibleDancePoints )
if ( m_iCurPossibleDancePoints == m_iPossibleDancePoints )
return 1; // correct for rounding error
float fCurMaxPercentDancePoints = iCurPossibleDancePoints / (float)iPossibleDancePoints;
float fCurMaxPercentDancePoints = m_iCurPossibleDancePoints / (float)m_iPossibleDancePoints;
return fCurMaxPercentDancePoints;
}
@@ -253,7 +262,7 @@ int PlayerStageStats::GetLessonScoreActual() const
case TNS_W3:
case TNS_W2:
case TNS_W1:
iScore += iTapNoteScores[tns];
iScore += m_iTapNoteScores[tns];
break;
}
}
@@ -263,7 +272,7 @@ int PlayerStageStats::GetLessonScoreActual() const
switch( hns )
{
case HNS_Held:
iScore += iHoldNoteScores[hns];
iScore += m_iHoldNoteScores[hns];
break;
}
}
@@ -275,7 +284,7 @@ int PlayerStageStats::GetLessonScoreNeeded() const
{
float fScore = 0;
FOREACH_CONST( Steps*, vpPossibleSteps, steps )
FOREACH_CONST( Steps*, m_vpPossibleSteps, steps )
fScore += (*steps)->GetRadarValues( PLAYER_1 ).m_Values.v.fNumTapsAndHolds;
return lrintf( fScore * LESSON_PASS_THRESHOLD );
@@ -283,18 +292,18 @@ int PlayerStageStats::GetLessonScoreNeeded() const
void PlayerStageStats::ResetScoreForLesson()
{
iCurPossibleDancePoints = 0;
iActualDancePoints = 0;
m_iCurPossibleDancePoints = 0;
m_iActualDancePoints = 0;
FOREACH_TapNoteScore( tns )
iTapNoteScores[tns] = 0;
m_iTapNoteScores[tns] = 0;
FOREACH_HoldNoteScore( hns )
iHoldNoteScores[hns] = 0;
iCurCombo = 0;
iMaxCombo = 0;
iCurMissCombo = 0;
iScore = 0;
iCurMaxScore = 0;
iMaxScore = 0;
m_iHoldNoteScores[hns] = 0;
m_iCurCombo = 0;
m_iMaxCombo = 0;
m_iCurMissCombo = 0;
m_iScore = 0;
m_iCurMaxScore = 0;
m_iMaxScore = 0;
}
void PlayerStageStats::SetLifeRecordAt( float fLife, float fStepsSecond )
@@ -306,12 +315,12 @@ void PlayerStageStats::SetLifeRecordAt( float fLife, float fStepsSecond )
if( fStepsSecond < 0 )
return;
fFirstSecond = min( fStepsSecond, fFirstSecond );
fLastSecond = max( fStepsSecond, fLastSecond );
//LOG->Trace( "fLastSecond = %f", fLastSecond );
m_fFirstSecond = min( fStepsSecond, m_fFirstSecond );
m_fLastSecond = max( fStepsSecond, m_fLastSecond );
//LOG->Trace( "fLastSecond = %f", m_fLastSecond );
// fSecond will always be greater than any value already in the map.
fLifeRecord[fStepsSecond] = fLife;
m_fLifeRecord[fStepsSecond] = fLife;
//
// Memory optimization:
@@ -320,33 +329,33 @@ void PlayerStageStats::SetLifeRecordAt( float fLife, float fStepsSecond )
// records in the map since we're only inserting at the end, and we know all
// earlier redundant records have already been removed.
//
map<float,float>::iterator C = fLifeRecord.end();
map<float,float>::iterator C = m_fLifeRecord.end();
--C;
if( C == fLifeRecord.begin() ) // no earlier records left
if( C == m_fLifeRecord.begin() ) // no earlier records left
return;
map<float,float>::iterator B = C;
--B;
if( B == fLifeRecord.begin() ) // no earlier records left
if( B == m_fLifeRecord.begin() ) // no earlier records left
return;
map<float,float>::iterator A = B;
--A;
if( A->second == B->second && B->second == C->second )
fLifeRecord.erase(B);
m_fLifeRecord.erase(B);
}
float PlayerStageStats::GetLifeRecordAt( float fStepsSecond ) const
{
if( fLifeRecord.empty() )
if( m_fLifeRecord.empty() )
return 0;
/* Find the first element whose key is greater than k. */
map<float,float>::const_iterator it = fLifeRecord.upper_bound( fStepsSecond );
map<float,float>::const_iterator it = m_fLifeRecord.upper_bound( fStepsSecond );
/* Find the last element whose key is less than or equal to k. */
if( it != fLifeRecord.begin() )
if( it != m_fLifeRecord.begin() )
--it;
return it->second;
@@ -355,18 +364,18 @@ float PlayerStageStats::GetLifeRecordAt( float fStepsSecond ) const
float PlayerStageStats::GetLifeRecordLerpAt( float fStepsSecond ) const
{
if( fLifeRecord.empty() )
if( m_fLifeRecord.empty() )
return 0;
/* Find the first element whose key is greater than k. */
map<float,float>::const_iterator later = fLifeRecord.upper_bound( fStepsSecond );
map<float,float>::const_iterator later = m_fLifeRecord.upper_bound( fStepsSecond );
/* Find the last element whose key is less than or equal to k. */
map<float,float>::const_iterator earlier = later;
if( earlier != fLifeRecord.begin() )
if( earlier != m_fLifeRecord.begin() )
--earlier;
if( later == fLifeRecord.end() )
if( later == m_fLifeRecord.end() )
return earlier->second;
if( earlier->first == later->first ) // two samples from the same time. Don't divide by zero in SCALE
@@ -399,21 +408,21 @@ void PlayerStageStats::UpdateComboList( float fSecond, bool bRollover )
if( !bRollover )
{
fFirstSecond = min( fSecond, fFirstSecond );
fLastSecond = max( fSecond, fLastSecond );
m_fFirstSecond = min( fSecond, m_fFirstSecond );
m_fLastSecond = max( fSecond, m_fLastSecond );
//LOG->Trace( "fLastSecond = %f", fLastSecond );
}
int cnt = iCurCombo;
int cnt = m_iCurCombo;
if( !cnt )
return; /* no combo */
if( ComboList.size() == 0 || ComboList.back().cnt >= cnt )
if( m_ComboList.size() == 0 || m_ComboList.back().m_cnt >= cnt )
{
/* If the previous combo (if any) starts on -9999, then we rolled over some
* combo, but missed the first step. Remove it. */
if( ComboList.size() && ComboList.back().fStartSecond == -9999 )
ComboList.erase( ComboList.begin()+ComboList.size()-1, ComboList.end() );
if( m_ComboList.size() && m_ComboList.back().m_fStartSecond == -9999 )
m_ComboList.erase( m_ComboList.begin()+m_ComboList.size()-1, m_ComboList.end() );
/* This is a new combo. */
Combo_t NewCombo;
@@ -422,46 +431,46 @@ void PlayerStageStats::UpdateComboList( float fSecond, bool bRollover )
* a placeholder in and set it on the next call. (Otherwise, start will be less
* than fFirstPos.) */
if( bRollover )
NewCombo.fStartSecond = -9999;
NewCombo.m_fStartSecond = -9999;
else
NewCombo.fStartSecond = fSecond;
ComboList.push_back( NewCombo );
NewCombo.m_fStartSecond = fSecond;
m_ComboList.push_back( NewCombo );
}
Combo_t &combo = ComboList.back();
if( !bRollover && combo.fStartSecond == -9999 )
combo.fStartSecond = 0;
Combo_t &combo = m_ComboList.back();
if( !bRollover && combo.m_fStartSecond == -9999 )
combo.m_fStartSecond = 0;
combo.fSizeSeconds = fSecond - combo.fStartSecond;
combo.cnt = cnt;
combo.m_fSizeSeconds = fSecond - combo.m_fStartSecond;
combo.m_cnt = cnt;
if( bRollover )
combo.rollover = cnt;
combo.m_rollover = cnt;
}
/* This returns the largest combo contained within the song, as if
* m_bComboContinuesBetweenSongs is turned off. */
PlayerStageStats::Combo_t PlayerStageStats::GetMaxCombo() const
{
if( ComboList.size() == 0 )
if( m_ComboList.size() == 0 )
return Combo_t();
int m = 0;
for( unsigned i = 1; i < ComboList.size(); ++i )
for( unsigned i = 1; i < m_ComboList.size(); ++i )
{
if( ComboList[i].cnt > ComboList[m].cnt )
if( m_ComboList[i].m_cnt > m_ComboList[m].m_cnt )
m = i;
}
return ComboList[m];
return m_ComboList[m];
}
int PlayerStageStats::GetComboAtStartOfStage() const
{
if( ComboList.empty() )
if( m_ComboList.empty() )
return 0;
else
return ComboList[0].rollover;
return m_ComboList[0].m_rollover;
}
bool PlayerStageStats::FullComboOfScore( TapNoteScore tnsAllGreaterOrEqual ) const
@@ -470,20 +479,20 @@ bool PlayerStageStats::FullComboOfScore( TapNoteScore tnsAllGreaterOrEqual ) con
ASSERT( tnsAllGreaterOrEqual <= TNS_W1 );
// If missed any holds, then it's not a full combo
if( iHoldNoteScores[HNS_LetGo] > 0 )
if( m_iHoldNoteScores[HNS_LetGo] > 0 )
return false;
// If has any of the judgments below, then not a full combo
for( int i=TNS_Miss; i<tnsAllGreaterOrEqual; i++ )
{
if( iTapNoteScores[i] > 0 )
if( m_iTapNoteScores[i] > 0 )
return false;
}
// If has at least one of the judgments equal to or above, then is a full combo.
for( int i=tnsAllGreaterOrEqual; i<NUM_TapNoteScore; i++ )
{
if( iTapNoteScores[i] > 0 )
if( m_iTapNoteScores[i] > 0 )
return true;
}
@@ -493,13 +502,13 @@ bool PlayerStageStats::FullComboOfScore( TapNoteScore tnsAllGreaterOrEqual ) con
bool PlayerStageStats::SingleDigitsOfScore( TapNoteScore tnsAllGreaterOrEqual ) const
{
return FullComboOfScore( tnsAllGreaterOrEqual ) &&
iTapNoteScores[tnsAllGreaterOrEqual] < 10;
m_iTapNoteScores[tnsAllGreaterOrEqual] < 10;
}
bool PlayerStageStats::OneOfScore( TapNoteScore tnsAllGreaterOrEqual ) const
{
return FullComboOfScore( tnsAllGreaterOrEqual ) &&
iTapNoteScores[tnsAllGreaterOrEqual] == 1;
m_iTapNoteScores[tnsAllGreaterOrEqual] == 1;
}
int PlayerStageStats::GetTotalTaps() const
@@ -507,7 +516,7 @@ int PlayerStageStats::GetTotalTaps() const
int iTotalTaps = 0;
for( int i=TNS_Miss; i<NUM_TapNoteScore; i++ )
{
iTotalTaps += iTapNoteScores[i];
iTotalTaps += m_iTapNoteScores[i];
}
return iTotalTaps;
}
@@ -517,9 +526,9 @@ float PlayerStageStats::GetPercentageOfTaps( TapNoteScore tns ) const
int iTotalTaps = 0;
for( int i=TNS_Miss; i<NUM_TapNoteScore; i++ )
{
iTotalTaps += iTapNoteScores[i];
iTotalTaps += m_iTapNoteScores[i];
}
return iTapNoteScores[tns] / (float)iTotalTaps;
return m_iTapNoteScores[tns] / (float)iTotalTaps;
}
void PlayerStageStats::CalcAwards( PlayerNumber p, bool bGaveUp, bool bUsedAutoplay )
@@ -577,7 +586,7 @@ void PlayerStageStats::CalcAwards( PlayerNumber p, bool bGaveUp, bool bUsedAutop
// DO give peak combo awards if using easy mods
int iComboAtStartOfStage = GetComboAtStartOfStage();
int iPeakCombo = GetMaxCombo().cnt;
int iPeakCombo = GetMaxCombo().m_cnt;
FOREACH_PeakComboAward( pca )
{
@@ -607,11 +616,11 @@ LuaFunction( GetGradeFromPercent, GetGradeFromPercent( FArg(1), false ) )
class LunaPlayerStageStats: public Luna<PlayerStageStats>
{
public:
DEFINE_METHOD( GetCaloriesBurned, fCaloriesBurned )
DEFINE_METHOD( GetLifeRemainingSeconds, fLifeRemainingSeconds )
DEFINE_METHOD( GetCaloriesBurned, m_fCaloriesBurned )
DEFINE_METHOD( GetLifeRemainingSeconds, m_fLifeRemainingSeconds )
DEFINE_METHOD( GetSurvivalSeconds, GetSurvivalSeconds() )
DEFINE_METHOD( FullCombo, FullCombo() )
DEFINE_METHOD( MaxCombo, GetMaxCombo().cnt )
DEFINE_METHOD( MaxCombo, GetMaxCombo().m_cnt )
DEFINE_METHOD( GetGrade, GetGrade() )
DEFINE_METHOD( GetLessonScoreActual, GetLessonScoreActual() )
DEFINE_METHOD( GetLessonScoreNeeded, GetLessonScoreNeeded() )