Add m_ to StageStats and PlayerStageStats members. There are several methods of these classes with local variable names that are similar to the member names. m_ helps distinguish between those two types.
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@@ -113,8 +113,8 @@ void PercentageDisplay::Update( float fDeltaTime )
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void PercentageDisplay::Refresh()
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{
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const int iActualDancePoints = m_pPlayerStageStats->iActualDancePoints;
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const int iCurPossibleDancePoints = m_pPlayerStageStats->iCurPossibleDancePoints;
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const int iActualDancePoints = m_pPlayerStageStats->m_iActualDancePoints;
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const int iCurPossibleDancePoints = m_pPlayerStageStats->m_iCurPossibleDancePoints;
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if( iActualDancePoints == m_Last && iCurPossibleDancePoints == m_LastMax )
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return;
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