Add m_ to StageStats and PlayerStageStats members. There are several methods of these classes with local variable names that are similar to the member names. m_ helps distinguish between those two types.
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@@ -81,7 +81,7 @@ void HoldJudgment::HandleMessage( const Message &msg )
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{
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ASSERT( m_mpToTrack != MultiPlayer_Invalid );
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if( msg == enum_add2(Message_ShowHoldJudgmentMuliPlayerP1,m_mpToTrack) )
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SetHoldJudgment( STATSMAN->m_CurStageStats.m_multiPlayer[m_mpToTrack].hnsLast );
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SetHoldJudgment( STATSMAN->m_CurStageStats.m_multiPlayer[m_mpToTrack].m_hnsLast );
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ActorFrame::HandleMessage( msg );
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}
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