don't waste time loading lights data when lights are disabled
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@@ -1096,6 +1096,7 @@ void ScreenGameplay::LoadNextSong()
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//
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//
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// Load cabinet lights data
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// Load cabinet lights data
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//
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//
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if( LIGHTSMAN->IsEnabled() )
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{
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{
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m_CabinetLightsNoteData.Init();
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m_CabinetLightsNoteData.Init();
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ASSERT( GAMESTATE->m_pCurSong );
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ASSERT( GAMESTATE->m_pCurSong );
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