localize sync text
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@@ -97,14 +97,17 @@ void ScreenGameplaySyncMachine::ResetAndRestartCurrentSong()
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AdjustSync::s_iAutosyncOffsetSample = 0;
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}
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static LocalizedString OLD_OFFSET ( "ScreenGameplaySyncMachine", "Old offset" );
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static LocalizedString NEW_OFFSET ( "ScreenGameplaySyncMachine", "New offset" );
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static LocalizedString COLLECTING_SAMPLE( "ScreenGameplaySyncMachine", "Collecting sample" );
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void ScreenGameplaySyncMachine::RefreshText()
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{
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float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
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float fOld = AdjustSync::s_fGlobalOffsetSecondsOriginal;
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RString s;
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s += ssprintf( "Old offset: %0.3f\n", fOld );
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s += ssprintf( "New offset: %0.3f\n", fNew );
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s += ssprintf( "Collecting sample: %d / %d", AdjustSync::s_iAutosyncOffsetSample+1, SAMPLE_COUNT );
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s += OLD_OFFSET.GetValue() + ssprintf( ": %0.3f\n", fOld );
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s += NEW_OFFSET.GetValue() + ssprintf( ": %0.3f\n", fNew );
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s += COLLECTING_SAMPLE.GetValue() + ssprintf( ": %d / %d", AdjustSync::s_iAutosyncOffsetSample+1, SAMPLE_COUNT );
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m_textSyncInfo.SetText( s );
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}
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