data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua)
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@@ -630,7 +630,7 @@ void ScreenGameplay::Init()
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PlayerNumber pn = pi->GetStepsAndTrailIndex();
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if( pn != PlayerNumber_Invalid )
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pi->m_pDifficultyDisplay->PlayCommand( "Set" + pi->GetName() );
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LOAD_ALL_COMMANDS( pi->m_pDifficultyDisplay );
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LOAD_ALL_COMMANDS_AND_SET_XY( pi->m_pDifficultyDisplay );
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this->AddChild( pi->m_pDifficultyDisplay );
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// switch( GAMESTATE->m_PlayMode )
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