data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua)

This commit is contained in:
Chris Danford
2008-03-24 12:00:51 +00:00
parent defedc2c62
commit 2f683bee2f
15 changed files with 190 additions and 62 deletions
+1 -1
View File
@@ -630,7 +630,7 @@ void ScreenGameplay::Init()
PlayerNumber pn = pi->GetStepsAndTrailIndex();
if( pn != PlayerNumber_Invalid )
pi->m_pDifficultyDisplay->PlayCommand( "Set" + pi->GetName() );
LOAD_ALL_COMMANDS( pi->m_pDifficultyDisplay );
LOAD_ALL_COMMANDS_AND_SET_XY( pi->m_pDifficultyDisplay );
this->AddChild( pi->m_pDifficultyDisplay );
// switch( GAMESTATE->m_PlayMode )