data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua)
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@@ -138,11 +138,7 @@ void ScreenEditMenu::MenuRight( const InputEventPlus &input )
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static RString GetCopyDescription( const Steps *pSourceSteps )
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{
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RString s;
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if( pSourceSteps->GetDifficulty() == Difficulty_Edit )
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s = pSourceSteps->GetDescription();
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else
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s = DifficultyToLocalizedString( pSourceSteps->GetDifficulty() );
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RString s = pSourceSteps->GetDescription();
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return s;
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}
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