data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua)

This commit is contained in:
Chris Danford
2008-03-24 12:00:51 +00:00
parent defedc2c62
commit 2f683bee2f
15 changed files with 190 additions and 62 deletions
+1 -5
View File
@@ -138,11 +138,7 @@ void ScreenEditMenu::MenuRight( const InputEventPlus &input )
static RString GetCopyDescription( const Steps *pSourceSteps )
{
RString s;
if( pSourceSteps->GetDifficulty() == Difficulty_Edit )
s = pSourceSteps->GetDescription();
else
s = DifficultyToLocalizedString( pSourceSteps->GetDifficulty() );
RString s = pSourceSteps->GetDescription();
return s;
}