data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua)

This commit is contained in:
Chris Danford
2008-03-24 12:00:51 +00:00
parent defedc2c62
commit 2f683bee2f
15 changed files with 190 additions and 62 deletions
+2 -1
View File
@@ -2194,7 +2194,8 @@ public:
for( unsigned i=0; i<vpStepsToShow.size(); i++ )
{
const Steps* pSteps = vpStepsToShow[i];
RString sDifficulty = DifficultyToLocalizedString( pSteps->GetDifficulty() );
DifficultyDisplayType ddt = MakeDifficultyDisplayType( pSteps->GetDifficulty(), GameManager::GetStepsTypeInfo(pSteps->m_StepsType).m_StepsTypeCategory );
RString sDifficulty = DifficultyDisplayTypeToLocalizedString( ddt );
lua_pushstring( L, sDifficulty );
lua_pushstring( L, pSteps->GetDescription() );