data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua)
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@@ -2194,7 +2194,8 @@ public:
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for( unsigned i=0; i<vpStepsToShow.size(); i++ )
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{
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const Steps* pSteps = vpStepsToShow[i];
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RString sDifficulty = DifficultyToLocalizedString( pSteps->GetDifficulty() );
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DifficultyDisplayType ddt = MakeDifficultyDisplayType( pSteps->GetDifficulty(), GameManager::GetStepsTypeInfo(pSteps->m_StepsType).m_StepsTypeCategory );
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RString sDifficulty = DifficultyDisplayTypeToLocalizedString( ddt );
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lua_pushstring( L, sDifficulty );
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lua_pushstring( L, pSteps->GetDescription() );
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