This commit is contained in:
Kyzentun
2014-09-14 21:07:54 -06:00
19 changed files with 1181 additions and 7 deletions
+3
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@@ -2509,6 +2509,8 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
else
SOUND->PlayOnceFromAnnouncer( "gameplay here we go normal" );
GAMESTATE->m_DanceStartTime.Touch();
m_Go.StartTransitioning( SM_None );
GAMESTATE->m_bGameplayLeadIn.Set( false );
m_DancingState = STATE_DANCING; // STATE CHANGE! Now the user is allowed to press Back
@@ -2558,6 +2560,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
}
else if( SM == SM_LeaveGameplay )
{
GAMESTATE->m_DanceDuration= GAMESTATE->m_DanceStartTime.Ago();
// update dancing characters for win / lose
DancingCharacters *pDancers = NULL;
if( m_pSongBackground )