Game bindings
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@@ -1977,6 +1977,7 @@ void GameState::RevertSyncChanges()
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// lua start
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#include "LuaBinding.h"
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#include "Game.h"
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class LunaGameState: public Luna<GameState>
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{
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@@ -2099,7 +2100,7 @@ public:
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PlayerNumber pn = (PlayerNumber)IArg(1);
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lua_pushboolean(L, p->GetStageResult(pn)==RESULT_WIN); return 1;
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}
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static int GetCurrentGame( T* p, lua_State *L ) { const_cast<Game*>(p->GetCurrentGame())->PushSelf( L ); return 1; }
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static void Register(lua_State *L)
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{
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ADD_METHOD( IsPlayerEnabled )
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@@ -2148,6 +2149,7 @@ public:
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ADD_METHOD( GetPremium )
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ADD_METHOD( IsSyncDataChanged )
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ADD_METHOD( IsWinner )
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ADD_METHOD( GetCurrentGame )
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Luna<T>::Register( L );
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